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- all classes are unlocked by default now - added in-game tutorial, it is available from the game menu - added in-game changelog, it is available from the title screen - added third quickslot, improved quickslot selection by pressing on item in inventory - you can read potion/scroll/ring/wand descriptions from the journal - had to remove "Rankings" button from game menu when dead - the "examine" button now searches on a single tap and examines on a long press - respawn time is now increased on every mob respawned instead of every mob killed - base respawn time was increased from 30/35/40/45/50 to 40/45/50/55/60 turns - hearing other mobs will not reveal their location anymore - evil eyes now will stop running away when not on full health - succubi now will charm you only for 3-6 turns instead of 5-10 turns - Goo now will not regenerate health from standing on the water while enraged - spawns of Goo now have random amounts of health, depending on difficulty - while frozen, Goo is now more susceptible only to physical damage - Goo is now more susceptible to shock and energy damage - decreased chance to succesfully block - counter attacks now deal bonus 50% damage - "blocked" now means that the attack was blocked - "parried" now means that the attack was blocked and you can counterattack - accuracy is now decreased by 12.5% for every tile of distance except first one - dexterity is now decreased by 6.25% for every occupied/impassable adjacent tile instead of 10% - combo attacks now apply their bonus damage before it will be decreased by armor class - combo attacks now increase damage by 12.5% per stack after first two - attacks on targets which are out of field of view are automatic misses - decreased weight penalties reduction from excessive strength to 2.5% per point of strength - decreased proc chance of Revival enchantment from 10% per level to 6.25% per level - explosions and thunderstorms now deal only half damage to the player character - reworked item generation algorithm, now it will spawn less cursed items for expected items - there are now at least one guaranteed spawn of ammunition/explosives in every chapter - items which are known to be not cursed are now sold for appropriate price - items which are known to be enchanted are now sold for appropriate price - added chance to prevent cursed item from being equipped which depends on your detection - upgrade level of ambitious imp reward now depends on amount of completed quests - removed ring of Haste from the game, it was overpowered and unbalanceable - added ring of Durability, which makes your equipment and ammunition last longer - scrolls of Enchantment now dispel 1-3 negative levels from cursed item and keep item enchantment - scrolls of Banishment now do not dispel enchantments on cursed items if item is still cursed - scrolls of Transmutation will not work on cursed items anymore - scrolls of Transmutation now can work on ranged/flintlock weapons - potions of Blessing now dispel only 1-3 negative levels when thrown - potions of Blessing now affect all of your inventory when thrown - bridge rooms now will always have basic doors - burned rooms now will have increased chance of having secret doors - garden rooms will not have their doors to be secret when generated on the first depth - items from behind the storage rooms now will always spawn in one heaps - increased travelling speed of missiles - added visual clue that item is revealed to be non-cursed - added messages when spawns of Goo become entranced or absorbed - added some text, visual and audio clues to blocking/parrying and sneak/counter attacks - DM-300 now causes screen to shake when moves while enraged - fixed shopkeepers being visible from anywhere - fixed succubi teleporting to occupied tiles - fixed closed doors being shown as opened - fixed Goo's damage being slightly lower than it should have been - equipped light one-handed weapons will be now become unequipped if transmuted into something else
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