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[Experiment] OpacityMaskView #491

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Merge branch 'main' into opacitymaskview-experiment
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3 changes: 3 additions & 0 deletions components/OpacityMaskView/OpenSolution.bat
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@ECHO OFF

powershell ..\..\tooling\ProjectHeads\GenerateSingleSampleHeads.ps1 -componentPath %CD% %*
Binary file added components/OpacityMaskView/samples/Assets/Owl.jpg
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31 changes: 31 additions & 0 deletions components/OpacityMaskView/samples/Dependencies.props
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<!--
WinUI 2 under UWP uses TargetFramework uap10.0.*
WinUI 3 under WinAppSdk uses TargetFramework net6.0-windows10.*
However, under Uno-powered platforms, both WinUI 2 and 3 can share the same TargetFramework.

MSBuild doesn't play nicely with this out of the box, so we've made it easy for you.

For .NET Standard packages, you can use the Nuget Package Manager in Visual Studio.
For UWP / WinAppSDK / Uno packages, place the package references here.
-->
<Project>
<!-- WinUI 2 / UWP -->
<ItemGroup Condition="'$(IsUwp)' == 'true'">
<!-- <PackageReference Include="Microsoft.Toolkit.Uwp.UI.Controls.Primitives" Version="7.1.2"/> -->
</ItemGroup>

<!-- WinUI 2 / Uno -->
<ItemGroup Condition="'$(IsUno)' == 'true' AND '$(WinUIMajorVersion)' == '2'">
<!-- <PackageReference Include="Uno.Microsoft.Toolkit.Uwp.UI.Controls.Primitives" Version="7.1.11"/> -->
</ItemGroup>

<!-- WinUI 3 / WinAppSdk -->
<ItemGroup Condition="'$(IsWinAppSdk)' == 'true'">
<!-- <PackageReference Include="CommunityToolkit.WinUI.UI.Controls.Primitives" Version="7.1.2"/> -->
</ItemGroup>

<!-- WinUI 3 / Uno -->
<ItemGroup Condition="'$(IsUno)' == 'true' AND '$(WinUIMajorVersion)' == '3'">
<!-- <PackageReference Include="Uno.CommunityToolkit.WinUI.UI.Controls.Primitives" Version="7.1.100-dev.15.g12261e2626"/> -->
</ItemGroup>
</Project>
9 changes: 9 additions & 0 deletions components/OpacityMaskView/samples/MultiTarget.props
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<Project>
<PropertyGroup>
<!--
MultiTarget is a custom property that indicates which target a project is designed to be built for / run on.
Used to create project references, generate solution files, enable/disable TargetFrameworks, and build nuget packages.
-->
<MultiTarget>uwp;wasdk;</MultiTarget>
</PropertyGroup>
</Project>
16 changes: 16 additions & 0 deletions components/OpacityMaskView/samples/OpacityMaskView.Samples.csproj
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<Project Sdk="MSBuild.Sdk.Extras/3.0.23">
<PropertyGroup>
<ToolkitComponentName>OpacityMaskView</ToolkitComponentName>
</PropertyGroup>

<!-- Sets this up as a toolkit component's sample project -->
<Import Project="$(ToolingDirectory)\ToolkitComponent.SampleProject.props" />
<ItemGroup>
<None Remove="Assets\Owl.jpg" />
</ItemGroup>
<ItemGroup>
<Content Include="Assets\Owl.jpg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>
18 changes: 18 additions & 0 deletions components/OpacityMaskView/samples/OpacityMaskView.md
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---
title: OpacityMaskView
author: h82258652
description: A control that applies an opacity mask to its content.
keywords: OpacityMaskView, Control, Layout
dev_langs:
- csharp
category: Controls
subcategory: Layout
discussion-id: 490
issue-id: 0
icon: assets/icon.png
---
# OpacityMaskView

The `OpacityMaskView` control applies an opacity mask to its content. The mask is defined by the `OpacityMask` property, which can contain a `Brush` object. The `OpacityMask` property is typically set to a `LinearGradientBrush` or `ImageBrush` object.

> [!Sample OpacityMaskViewSample]
37 changes: 37 additions & 0 deletions components/OpacityMaskView/samples/OpacityMaskViewSample.xaml
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<!-- Licensed to the .NET Foundation under one or more agreements. The .NET Foundation licenses this file to you under the MIT license. See the LICENSE file in the project root for more information. -->
<Page x:Class="OpacityMaskViewExperiment.Samples.OpacityMaskViewSample"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="using:CommunityToolkit.WinUI.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:OpacityMaskViewExperiment.Samples"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">

<StackPanel Spacing="12">
<controls:OpacityMaskView>
<controls:OpacityMaskView.OpacityMask>
<LinearGradientBrush StartPoint="0,0" EndPoint="1,0">
<GradientStop Offset="0" Color="White" />
<GradientStop Offset="1" Color="Transparent" />
</LinearGradientBrush>
</controls:OpacityMaskView.OpacityMask>
<Button Content="Hello Windows Community Toolkit" />
</controls:OpacityMaskView>
<controls:OpacityMaskView>
<controls:OpacityMaskView.OpacityMask>
<LinearGradientBrush StartPoint="0,0" EndPoint="1,1">
<GradientStop Offset="0" Color="White" />
<GradientStop Offset="0.6" Color="Transparent" />
</LinearGradientBrush>
</controls:OpacityMaskView.OpacityMask>
<Border Width="96"
Height="96"
BorderBrush="Red"
BorderThickness="1"
CornerRadius="12">
<Image Source="ms-appx:///Assets/Owl.jpg" />
</Border>
</controls:OpacityMaskView>
</StackPanel>
</Page>
19 changes: 19 additions & 0 deletions components/OpacityMaskView/samples/OpacityMaskViewSample.xaml.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using CommunityToolkit.WinUI.Controls;

namespace OpacityMaskViewExperiment.Samples;

/// <summary>
/// An example sample page of a custom control inheriting from Panel.
/// </summary>
[ToolkitSample(id: nameof(OpacityMaskViewSample), "OpacityMaskView sample", description: $"A sample for showing how to create and use a {nameof(OpacityMaskView)} control.")]
public sealed partial class OpacityMaskViewSample : Page
{
public OpacityMaskViewSample()
{
this.InitializeComponent();
}
}
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<Project Sdk="MSBuild.Sdk.Extras/3.0.23">
<PropertyGroup>
<ToolkitComponentName>OpacityMaskView</ToolkitComponentName>
<Description>This package contains OpacityMaskView.</Description>

<!-- Rns suffix is required for namespaces shared across projects. See https://github.com/CommunityToolkit/Labs-Windows/issues/152 -->
<RootNamespace>CommunityToolkit.WinUI.Controls.OpacityMaskViewRns</RootNamespace>
</PropertyGroup>

<!-- Sets this up as a toolkit component's source project -->
<Import Project="$(ToolingDirectory)\ToolkitComponent.SourceProject.props" />
</Project>
31 changes: 31 additions & 0 deletions components/OpacityMaskView/src/Dependencies.props
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@@ -0,0 +1,31 @@
<!--
WinUI 2 under UWP uses TargetFramework uap10.0.*
WinUI 3 under WinAppSdk uses TargetFramework net6.0-windows10.*
However, under Uno-powered platforms, both WinUI 2 and 3 can share the same TargetFramework.

MSBuild doesn't play nicely with this out of the box, so we've made it easy for you.

For .NET Standard packages, you can use the Nuget Package Manager in Visual Studio.
For UWP / WinAppSDK / Uno packages, place the package references here.
-->
<Project>
<!-- WinUI 2 / UWP -->
<ItemGroup Condition="'$(IsUwp)' == 'true'">
<!-- <PackageReference Include="Microsoft.Toolkit.Uwp.UI.Controls.Primitives" Version="7.1.2"/> -->
</ItemGroup>

<!-- WinUI 2 / Uno -->
<ItemGroup Condition="'$(IsUno)' == 'true' AND '$(WinUIMajorVersion)' == '2'">
<!-- <PackageReference Include="Uno.Microsoft.Toolkit.Uwp.UI.Controls.Primitives" Version="7.1.11"/> -->
</ItemGroup>

<!-- WinUI 3 / WinAppSdk -->
<ItemGroup Condition="'$(IsWinAppSdk)' == 'true'">
<!-- <PackageReference Include="CommunityToolkit.WinUI.UI.Controls.Primitives" Version="7.1.2"/> -->
</ItemGroup>

<!-- WinUI 3 / Uno -->
<ItemGroup Condition="'$(IsUno)' == 'true' AND '$(WinUIMajorVersion)' == '3'">
<!-- <PackageReference Include="Uno.CommunityToolkit.WinUI.UI.Controls.Primitives" Version="7.1.100-dev.15.g12261e2626"/> -->
</ItemGroup>
</Project>
9 changes: 9 additions & 0 deletions components/OpacityMaskView/src/MultiTarget.props
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@@ -0,0 +1,9 @@
<Project>
<PropertyGroup>
<!--
MultiTarget is a custom property that indicates which target a project is designed to be built for / run on.
Used to create project references, generate solution files, enable/disable TargetFrameworks, and build nuget packages.
-->
<MultiTarget>uwp;wasdk;</MultiTarget>
</PropertyGroup>
</Project>
107 changes: 107 additions & 0 deletions components/OpacityMaskView/src/OpacityMaskView.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using System.Numerics;
#if WINDOWS_WINAPPSDK
using Microsoft.UI.Composition;
using Microsoft.UI.Xaml.Hosting;
using Microsoft.UI.Xaml.Shapes;
#else
using Windows.UI.Composition;
using Windows.UI.Xaml.Hosting;
using Windows.UI.Xaml.Shapes;
#endif

namespace CommunityToolkit.WinUI.Controls;

/// <summary>
/// TODO
/// </summary>
[TemplatePart(Name = RootGridTemplateName, Type = typeof(Grid))]
[TemplatePart(Name = MaskRectangleTemplateName, Type = typeof(Rectangle))]
[TemplatePart(Name = ContentPresenterTemplateName, Type = typeof(ContentPresenter))]
public partial class OpacityMaskView : ContentControl
{
/// <summary>
/// Identifies the <see cref="OpacityMask"/> property.
/// </summary>
public static readonly DependencyProperty OpacityMaskProperty =
DependencyProperty.Register(nameof(OpacityMask), typeof(Brush), typeof(OpacityMaskView), new PropertyMetadata(null, OnOpacityMaskChanged));

private const string ContentPresenterTemplateName = "PART_ContentPresenter";
private const string MaskRectangleTemplateName = "PART_MaskRectangle";
private const string RootGridTemplateName = "PART_RootGrid";

private readonly Compositor _compositor = Window.Current.Compositor;
private CompositionBrush? _mask;
private CompositionMaskBrush? _maskBrush;

/// <summary>
/// Creates a new instance of the <see cref="OpacityMaskView"/> class.
/// </summary>
public OpacityMaskView()
{
DefaultStyleKey = typeof(OpacityMaskView);
}

/// <summary>
/// Gets or sets an opacity mask, as a <see cref="Brush"/> implementation that is applied to any alpha-channel masking for the rendered content of the content.
/// </summary>
public Brush? OpacityMask
{
get => (Brush?)GetValue(OpacityMaskProperty);
set => SetValue(OpacityMaskProperty, value);
}

/// <inheritdoc />
protected override void OnApplyTemplate()
{
base.OnApplyTemplate();

Grid rootGrid = (Grid)GetTemplateChild(RootGridTemplateName);
ContentPresenter contentPresenter = (ContentPresenter)GetTemplateChild(ContentPresenterTemplateName);
Rectangle maskRectangle = (Rectangle)GetTemplateChild(MaskRectangleTemplateName);

_maskBrush = _compositor.CreateMaskBrush();
_maskBrush.Source = GetVisualBrush(contentPresenter);
_mask = GetVisualBrush(maskRectangle);
_maskBrush.Mask = OpacityMask is null ? null : _mask;

SpriteVisual redirectVisual = _compositor.CreateSpriteVisual();
redirectVisual.RelativeSizeAdjustment = Vector2.One;
redirectVisual.Brush = _maskBrush;
ElementCompositionPreview.SetElementChildVisual(rootGrid, redirectVisual);
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Would it be possible to apply any of this like we do for the AttachedCardShadow/AttachedShadow or UIElementExtensions.VisualFactory components in the Toolkit, so it's just an extension that can be applied to any element directly vs. a ContentControl?

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@michael-hawker I don't think we can do this. Sergio created one like UIElementExtensions.OpacityMask in store, but the position of the redirectVisual is not aligned with the source control at some times. When this happens, we use a Border to wrap the content to fix. I think the one in the toolkit should be more generic.

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Sounds similar to what we have to do for the AttachedDropShadow at times. I think having specific requirements can be fine, it's just extensions are a lot easier to add into a design than having to add another layer of depth to the Visual Tree to all cases and setup the layout. It's probably a case of a templated control vs. a raw-element with the CardShadow too I'd imagine. What are your thoughts @Sergio0694?

}

private static CompositionBrush GetVisualBrush(UIElement element)
{
Visual visual = ElementCompositionPreview.GetElementVisual(element);

Compositor compositor = visual.Compositor;

CompositionVisualSurface visualSurface = compositor.CreateVisualSurface();
visualSurface.SourceVisual = visual;
ExpressionAnimation sourceSizeAnimation = compositor.CreateExpressionAnimation($"{nameof(visual)}.Size");
sourceSizeAnimation.SetReferenceParameter(nameof(visual), visual);
visualSurface.StartAnimation(nameof(visualSurface.SourceSize), sourceSizeAnimation);

CompositionSurfaceBrush brush = compositor.CreateSurfaceBrush(visualSurface);

visual.Opacity = 0;

return brush;
}

private static void OnOpacityMaskChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
OpacityMaskView self = (OpacityMaskView)d;
if (self._maskBrush is not { } maskBrush)
{
return;
}

Brush? opacityMask = (Brush?)e.NewValue;
maskBrush.Mask = opacityMask is null ? null : self._mask;
}
}
32 changes: 32 additions & 0 deletions components/OpacityMaskView/src/OpacityMaskView.xaml
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<!-- Licensed to the .NET Foundation under one or more agreements. The .NET Foundation licenses this file to you under the MIT license. See the LICENSE file in the project root for more information. -->
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:CommunityToolkit.WinUI.Controls">

<Style BasedOn="{StaticResource DefaultOpacityMaskViewStyle}"
TargetType="local:OpacityMaskView" />

<Style x:Key="DefaultOpacityMaskViewStyle"
TargetType="local:OpacityMaskView">
<Setter Property="IsTabStop" Value="False" />
<Setter Property="HorizontalContentAlignment" Value="Left" />
<Setter Property="VerticalContentAlignment" Value="Top" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="local:OpacityMaskView">
<Grid x:Name="PART_RootGrid"
HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
VerticalAlignment="{TemplateBinding VerticalContentAlignment}">
<Rectangle x:Name="PART_MaskRectangle"
Fill="{TemplateBinding OpacityMask}"
IsHitTestVisible="False" />
<ContentPresenter x:Name="PART_ContentPresenter"
Content="{TemplateBinding Content}"
ContentTemplate="{TemplateBinding ContentTemplate}" />
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>

</ResourceDictionary>
9 changes: 9 additions & 0 deletions components/OpacityMaskView/src/Themes/Generic.xaml
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<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="using:CommunityToolkit.WinUI.Controls">

<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="ms-appx:///CommunityToolkit.WinUI.Controls.OpacityMaskView/OpacityMaskView.xaml" />
</ResourceDictionary.MergedDictionaries>

</ResourceDictionary>
11 changes: 11 additions & 0 deletions components/OpacityMaskView/tests/OpacityMaskView.Tests.projitems
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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects Condition="'$(MSBuildVersion)' == '' Or '$(MSBuildVersion)' &lt; '16.0'">$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>04511143-C2A3-4893-810D-3C1EA2877430</SharedGUID>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<Import_RootNamespace>OpacityMaskViewExperiment.Tests</Import_RootNamespace>
</PropertyGroup>
</Project>
13 changes: 13 additions & 0 deletions components/OpacityMaskView/tests/OpacityMaskView.Tests.shproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>04511143-C2A3-4893-810D-3C1EA2877430</ProjectGuid>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
<PropertyGroup />
<Import Project="OpacityMaskView.Tests.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
</Project>