With this Node Module you can control your Roccat Vulcan Keyboard. Bring your keyboard to life!
This module was developed for an interactive data visualisation. Have a look:
Install per npm
npm install roccatvulcan
or clone repository
git clone [email protected]:simonhuwiler/roccatvulcan.git
Important: Close your Roccat Swarm App (right click -> close)
//Load module
const RoccatVulcan = require('roccatvulcan');
//Init Keyboard
keyboard = new RoccatVulcan({
layout: 'ch-de',
ready: () => {
console.log("Keyboard is ready!");
//Set every key to yellow
keyboard.fillAll('#ffcc00');
//Send new colors to keyboard
keyboard.render();
}
});
productId
(optional)
The Api will search automaticly for your keyboard. Although it may be possible, that your keyboard version is unknown. Then you need to provide a productId. If the keyboard is not found, you will see all possible devices in your terminal. Copy the Id of the corresponding one.
layout
The keyboard layout. Supported layouts:
ch-de
for Swissde-de
for Germany (thanks to Erik!)
Add your own support by duplicating and editing the folder keyboardlayout/ch-de
!
ready
(optional)
Callback after keyboard is initialised.
onData
(optional)
Callback when key pressed
When ever you change the colors of a key, the api will store every key in the memory. The api will not send the new colors to the keyboard by itself, you need to render the current state. Two methods will help you:
keyboard.render()
This will send all the current colors to the keyboard
keyboard.renderStart(50);
This will start continous rendering every 50 millisecond.
keyboard.renderStop();
Stops the auto renderer.
Fill all
fillAll(color)
Will colorize each key. Be aware: Only hex-colors are supported. No blue
or black
.
// Example
keyboard.fillAll('#ffcc00');
Update Keys
updateKeys(keys, color[, backgroundColor])
Will only update the given keys, all other keys will remain the same. Except: backgroundColor
is given!
Params:
keys
: List of Keyscolor
: New color in hexbackgroundColor
: optional. Changes the color of all other keys
// Example
keyboard.updateKeys(['W', 'A', 'S' ,'D'], '#ff0000')
Update Key
updateKey(key, colors[, backgroundColor])
Same as updateKeys
but takes only one key.
// Example
keyboard.updateKeys('W', '#ff0000')
Animate Keys
animateKeys(keys, colorFrom, colorTo, duration)
Creates a transition between two colors. Be aware: Auto Rendering needs to be running!
Params:
keys
: List of Keys to animatecolorFrom
: Start colorcolorTo
: End Colorduration
: Duration in Miliseconds
// Example
keyboard.animateKeys(['W', 'A', 'S', 'D'], '#000000', '#ff0000', 1000);
Animate Key
animateKey(key, colorFrom, colorTo, duration)
Same as above with single key
// Example
keyboard.animateKeys('W', '#000000', '#ff0000', 1000);
Write Text (Experimental!)
write(text, color, keyOffset)`
Writes given Text on the keyboard. Only a few keys are currently supported! Have a look at keyboardlayout/ch-de/alphabet.js
// Example
keyboard.write("ANNA", '#ff0000', 20)
Marquee (Experimental!)
marquee(text, color, speed)
Writes text the same way as write
but let the text scroll over the keyboard. Like the old HTML-Tag marquee
. Only a few keys are currently supported! Have a look at keyboardlayout/ch-de/alphabet.js
// Example
keyboard.marquee("ANNA", '#ff0000', 200);
You can queue animations and run them at will. Use the AnimationQueue for that purpose.
keyboard.animationQueueAdd(animation, timeout);
Params:
animation
: Function which will be triggered.timeout
: After how many milliseconds after the last animation this animation should be triggered
keyboard.animationQueueStart(onFinish)
Starts the Animation Queue and will trigger onFinish
after all animations have finished
keyboard.animationQueueStop()
This will change the colors of the Keys AWSD.
keyboard.animationQueueAdd(() => this.keyboard.animateKeys(['W', 'A', 'S', 'D'], '#000000', '#ffcc00', 2000), 0);
keyboard.animationQueueAdd(() => this.keyboard.animateKeys(['W', 'A', 'S', 'D'], '#ffcc00', '#3224ee', 2000), 2000);
keyboard.animationQueueAdd(() => this.keyboard.animateKeys(['W', 'A', 'S', 'D'], '#3224ee', '#d324ee', 2000), 2000);
keyboard.animationQueueAdd(() => this.keyboard.animateKeys(['W', 'A', 'S', 'D'], '#d324ee', '#55bc18', 2000), 2000);
keyboard.animationQueueStart();
To get the key press event, you can bind an event to the onData
option on initialisation:
//Init Keyboard
keyboard = new RoccatVulcan({
productId: 12440,
layout: 'ch-de',
onData: data => {
console.log("Key", data.key);
console.log("State", data.state);
}
});
The data parameter is an object with two states:
key
: The key pressedstate
: The state: 1 = pressed, 0 = released
To turn of a key, you need to send the color (#000000) black to the keyboard.
keyboard.fillAll('#000000');
Sometimes you want to access your key by its position on the keyboard, instead of its value. Use the grid
where each key is in a cell.
var grid = keyboard.getGrid();
Returns a multi array. Have a look at the file src/keyboardlayout/ch-de/grid.js
To change the color of the first row (ESC, F1, F2
...) use it this way:
var grid = keyboard.getGrid();
keyboard.animateKeys(grid[0], '#000000', '#ff0000', 1000)
WASD - The Rise of eSports
DataViz about eSports: https://github.com/simonhuwiler/dataviz_keyboardFruitSalad
, a Game for a keyboard: https://github.com/simonhuwiler/fruitsalad_game
Write me to be listed here!