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add textures for the guns #30
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Sweet! Will test this within a couple of days. |
Sorry for the excessive delay in reviewing. I'll try my best to review this today. |
Checked out the textures, they look pretty good. 64x64 seems a little too detailed though; a resolution of 32x32 might be ideal. Have you given 32x textures a try? Also, horizontally-oriented textures would mean that they wouldn't look straight in game, as MT rotates it by around 45-ish degrees while rendering the wielditem. Have you tested how these look in-game? |
When/if you do 32x32 try setting the wield scale to 2 x 1.5 x 2 so that the pixels in the wield image are the same size as those of the other wielded items |
Oh, ok I'll try and see if I can make it slanted today but when I had tried earlier it looked bad, I might have to redo them in the slanted orientation. And I did test them in game they looked off but I couldn't tell what, now I know. |
So I rotated the textures and drew over them, but it looks really bad. I was wondering if there is any way in minetest to rotate it without messing it up or will I have to make new textures? |
Your definition of 'bad' may be off a bit. Could you push your changes? |
Oh, so you just rotated them with your image editor? Might want to just redraw in that case, I don't think you can manage a 45 degree rotation with something that low res without some visual messups |
Be a good time to resize to 16x16/32x32 too. If you were planning on doing that |
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they look better unrotated, so maybe when the shameless plug is merged you can use the non rotated textures |
Yeah, that's what I'm thinking. Horizontal textures always look much cleaner than diagonal textures, IMO. |
I did redraw them just looking at the old ones as a reference. |
And I think 64x is a good size unless it is causing problems |
Added some gun textures