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Fixes the issues from that comment over there #9652 (comment)
Seems to be a general problem, it's the same for the both forges. They have no iuse function, so the game does nothing when invoked. I added a message for that case.
That seems to have been overlooked in eff239b, it needs to check against
maximum_charges
like it does for items in the inventory, fixed.That's another bug. I've only seen them yellow in the inventory window, that was enough for me. But I added another item suffix for those items that are active, but have no separate active item type. Usually the active item type has the id "foo_on", so it checks whether the item id has the suffix "_on" and if not adds "(active)" to the item name.