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[MoM] Proficiency reshuffling, some crafts require that you are a psion #78992

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@Standing-Storm Standing-Storm commented Jan 6, 2025

Summary

Mods "[MoM] Proficiency reshuffling, some crafts require that you are a psion"

Purpose of change

I've been wanting to add makeshift matrix technology, the kind of things that survivors with matrix crystals and time on their hands might be able to figure out, but I'd also like to make a distinction between matrix technology that requires that you yourself are a psion and can use psi when making the craft, and crafts that just channel psi by virtue of incorporating matrix crystals into their design. That's what this PR tries to accomplish.

Describe the solution

Add a new proficiency, Noetic Crafting, that cannot be learned and cannot be taught, and gate currently psionic crafting proficiencies behind this one. You gain it automatically if you have any psi powers through a recurrence 1 EoC.

Add another new proficiency, Principles of Matrix Technology, and remove Psionic Channeling and its follow-ups from recipes that do not require you to be a psion, replacing them with Principles of Matrix Technology

Reshuffle some recipes. I'm planning a follow-up to this PR that adds similar locking proficiencies for specific psionic paths (so you'll need to be a vitakinetic if you want to manufacture morphic reversion serum, for example, but can still find some in the world otherwise), but I'll do that separately.

Describe alternatives you've considered

Testing

Loaded game as a non-psion, did not gain Noetic Crafting. Debugged in the Telepath trait, immediately gained Noetic Crafting.

Loaded game as a non-psion, debugged Metaphysics 5 and the tools and materials for the Psionic Channeling practice recipe. Practiced 10 times, did not gain even 1% toward the proficiency (because it's now locked behind Noetic Crafting)

Additional context

Another idea I had is that in ruined labs, perhaps you can find machines that can grant you these proficiencies temporarily, but one thing at a time.

My goal is that eventually there will be enough stuff that you can play through MoM without using any of the powers and feel like it meaningfully adds to the game.

@Standing-Storm Standing-Storm marked this pull request as draft January 6, 2025 21:11
@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Items: Armor / Clothing Armor and clothing EOC: Effects On Condition Anything concerning Effects On Condition Mods: Mind Over Matter json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions labels Jan 6, 2025
@github-actions github-actions bot added Crafting / Construction / Recipes Includes: Uncrafting / Disassembling BasicBuildPassed This PR builds correctly, label assigned by github actions labels Jan 6, 2025
@Standing-Storm Standing-Storm marked this pull request as ready for review January 7, 2025 15:21
@Maleclypse Maleclypse merged commit 53638c9 into CleverRaven:master Jan 7, 2025
26 of 27 checks passed
@Standing-Storm Standing-Storm deleted the proficiency-reshuffling branch January 8, 2025 02:06
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling EOC: Effects On Condition Anything concerning Effects On Condition Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Mind Over Matter Mods Issues related to mods or modding
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