Debug and summon_vehicle spell spawning ignore VEHICLE_STATUS_AT_SPAWN #78277
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Summary
None
Purpose of change
summon_spell was using status 0 instead of 2
summon_spell was spawning damaged vehicles if VEHICLE_STATUS_AT_SPAWN was set (eg No Hope was enabled)
Describe the solution
Adds a force bool that only affects debug spawning and summon_vehicle spell
Describe alternatives you've considered
Adding extra status numbers but our current ones are already kind of a mess.
Testing
Debug spawned a pristine vehicle with no security system and faults and cast Summon Mojocycle with the same results with both Magiclysm and No Hope enabled
Additional context