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Summary
Bugfixes "Corrects issue where Feral Soldiers' gear was more damaged than the Zombies"
Purpose of change
It makes very little sense for the Still-living version of a soldier to have trashed their gear more than a (most likely bullet ridden) shambling corpse.
Describe the solution
Revert most of the changes in #55139 , as the lootgroups that zombie soldiers use now are sufficient, also adds a lootgroup that guarantees they will have a knife. Finally, fixes the broken damage numbers that caused the original bug.
Describe alternatives you've considered
Testing
Additional context
I went through 6 nested itemgroups to confirm that this would function as planned.