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[MoM] Update mutated animals to match vanilla changes #77431
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Labels
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Mind Over Matter
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
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Summary
Mods "[MoM] Update mutated animals to match vanilla changes"
Purpose of change
When I first started adding mutants, the idea was that animals would mutate over time (moose becoming tusked moose, etc). The current conception is that zombies mutate individually, but living beings mutate generationally, so time to update MoM for that.
Describe the solution
Make a biokinetic cow that's not mutated, but has some powers. They have a higher chance to have hodag babies than the normal mutant chance (5%) at 25%. Make baby hodags. Make normal pigeon eggs become pigeon passenger chicks 5% of the time. Make normal chicken eggs become cockatrices 5% of the time. Push back the spawn timers for all of these animals based on how long they would take to become adults.
Bandersnatches, gremlins, fear hawks, and hidebehinds do not need any updates because they aren't mutants, they just have psychic powers.
Describe alternatives you've considered
Testing
Teleported around, messed with time, etc. Normal pigeon eggs could produce pigeon passengers, baby hodags appeared, and so on.
Additional context