wrap sound_init_success in #if defined(SDL_SOUND) block #76802
Merged
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Summary
None
Purpose of change
Resolve #76796
fix tiles no sound build
build fails because sound_init_success is declared inside #if defined(SDL_SOUND) block and then used regardless
Describe the solution
wrap sound_init_success check into #if defined(SDL_SOUND) block
( load_soundset() is empty inline function anyway if SDL_SOUND is not #defined )
Describe alternatives you've considered
Testing
Compiled with TILES=1 SOUND=0
Compiled with TILES=1 SOUND=1, checked that sound is present
Additional context