Debug menu: dialogue menu + talk_topic menu #76566
Merged
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Summary
Infrastructure "debug dialogue + talk_topic menus"
Purpose of change
Closes #56923
Using any NPC as a vessel, you can test any talk_topic from the debug menu.
Describe the solution
This is a simple integration of
avatar::talk_to()
into the debug menu. I mostly copied the UI from the vehicle debug menu. Because a selected NPC differs from its expected NPC, don't expect missions or trade to always line up.Describe alternatives you've considered
Testing
Talked to Hub01, Exodii, and the Warrener from the starting NPC in an evac shelter. Made sure that an NPC must be present to use the talk_topic debug menu.
Additional context