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Weekly Changelog 2024-08-26 to 2024-09-02 #76132

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69 changes: 69 additions & 0 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -141,6 +141,12 @@ Add option to make the bleeding of a pet stop
Add different levels of vision to the overmap
Google Maps
Dynamic trait purifiability
Mailboxes now use wooden posts
Lobster in ocean monster group
Add drugs and mutagens to your faction camp stores.
Allow military night vision goggles to attach to combat exoskeleton head armors
Improves the tabi and geta descriptions
Massively increase overmap UI search range
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## Content:
Expand Down Expand Up @@ -313,6 +319,16 @@ Added a way to fix cyborgs at rubic's castle
Added mashed potatoes.
Allow cephalopods to gain the ability to eat, sleep underwater
Alpha Social trait
The SWAT badge’s description mentioned police bots, which no longer exist in our lore.
Overhauls magazine spawning
A few new reptiles to populate the world
A bunch of new mutant arthropods underground
Spawn a plastic bag to contain large pile of protein bars
Expand NECC dialogue dynamics.
Make dermatik pregnancy and birth suck significantly more
Add painkiller eyedrops
Signpost a way(denarius) to get to the forge of wonders
Adds more 10/22 magazines
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## Interface:
Expand Down Expand Up @@ -397,6 +413,11 @@ Allow ebooks in read command
format `uilist` menu entries with a table
Prevent automatically assigning keys to passive mutations
Fix ImGui Demo in curses
Fix ImGui Demo in curses
Fixes errors and discrepancies in spelling, grammar, punctuation, and capitalization
make ImTui render text as text, so that the players can read our spiffy new menus
toggle to only draw overmap during autotravel
mouse input in uilists does not block keyboard navigation
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## Mods:
Expand Down Expand Up @@ -628,6 +649,21 @@ MOM: Add Reality Tear Teleporter Power
[Xedra Evolved] Add Homullus must wake up near humans fae ban + eating restrictions
[Sky Island] Make Beta security containers and better ones obtainable.
[Xedra Evolved] More Paraclesian restrictions
[MoM] Update Teleporter Documentation
Isolation Protocol: Add roguelike style health regen and pain reduction
Changed manatouched_serum to copy from iv_mutagen_flavor
[MoM] Further concentration updates
[Magiclysm] Fix density and weight
MOM: add ephemeral walk to missing EOCs
[Xedra Evolved] Add the "XEDRA Operative, Department of Extra-Normal Capabilities, SATOR Division" profession
[MoM] Rework Gateway
[Xedra] Inventor: (Re)Add Dimensional Research
[MoM] Add Illuminate Photokinetic power
[MoM] Remove crystal shard use_action
[MoM] Add Headblind trait and Latent Psion trait
[Xedra Evolved] Extend hedge magic research system, part 1
[MOM] Add gamestart ephemeral walk learning eoc for ascended teleporters
Integrated black dragon scale
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## Balance:
Expand Down Expand Up @@ -718,6 +754,13 @@ rebalance beverage quench based on oral hydration index
Greatly reduce weak point proficiency learning times.
Adjust martial arts to have crit techs that do not require stun
Exclude PARROT special attack from monster difficulty calculations
Remove CLAWS from Judo, Aikido, Eskrima and Biojutsu
Small battery edits
Change Frame, Heavy duty frame, steel plating, sheet metal, and related vehicle parts material to mild steel
Wielded items behave the same as ranged weapons when driving
Fix Shadow lieutenant speed when exposed to light
Small changes to Quenching and tempering proficiency
Battery tools sanification
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## Bugfixes:
Expand Down Expand Up @@ -949,6 +992,28 @@ ImGui doesn't respect font settings #73019
Superglue isn't super dense anymore
Adds jack-o'-lantern recipe byproducts
Reach attack around corners
Reach attack around corners
Check the typeface file exists
Give the kitted survivor a smartphone
Fix electrohack being unusable with a light battery
Workaround gcc v11.4.0 bug
Chitin Gauntlet moved to Outerwear
Fixes Feral Prepper Gun Drops
Fixed clamping order count in trading inventory
Hunted forever scenario description correction
[MoM] Fix snippet codename
Change 'stock mount' to 'stock' modslot for SIG rattler
Better handling of spell list (sorted, bug fixes)
Update PowerDescriptionSpoilers.md
Adjust police/military magazines
[Xedra Evolved] Fix Sylph flying effect
Fix NPC butchering requirements
Fixed segfault when monster tries to grab-drag another monster out of reality bubble
Prevent imperfect doll being activated multiple times
Prevent being teleported beyond OVERMAP_DEPTH
[Xedra Evolved] Fix summoned ancient warriors leaving corpses
NPC flee from being run over by vehicles
fix the crash in select_language by building the font atlas first
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## Performance:
Expand Down Expand Up @@ -978,6 +1043,7 @@ Decrease memory overhead by about 200MB or about 15% by slimming down mapgen dat
Faster ascii overmap drawing
Optimize item::stacks as well as allocation patterns in item and elsewhere
cache available recipe list in craft menu
NPCs take less time to check for enemies.


## Infrastructure:
Expand Down Expand Up @@ -1047,6 +1113,8 @@ Add Flathub download button and Flatpak manifest
[EOC] Support user-input text in EOC (similar to num_input in `math`)
Added support for multiple randomized field sprite variants
JSON-ify sleep-affecting mutations
[EOC] fix somethings and add somethings for #75675 string input
Extend/delete support for harvest lists
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## Build:
Expand Down Expand Up @@ -1077,6 +1145,7 @@ Add percentage-translated statistic to language selection
Make furniture->lockpick_message translatable
Add check to ensure translator comments are correctly located and extracted
Add more English names and their translations to Simplified Chinese and Japanese
Expand the Russian name list with translated English names


# 0.G (Gaiman)
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