Handheld game system disassembly changes + Updates to disassembly documentation #75395
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Summary
None
Purpose of change
The enigma of why handheld game consoles were depressing to disassemble has been cracked by @RenechCDDA - it was that because they were a reversible craft, they had a difficulty of 8 which impacted the time it took to disassemble them. Or something like that. Anyway the difficulty was at blame. Also turns out I missed a crucial piece of information when writing the disassembly documentation.
Describe the solution
Describe alternatives you've considered
Using the integration of reversible crafts and uncrafts for the handheld game system, but there's really no reason to use it for that specific craft since it doesn't have any arrays or requirement groups that could warrant this.
soldering_standard
wouldn't produce any more results from disassembling.Testing
Additional context