Place_vending function can place unpowered machines #75078
Merged
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Summary
Features "Place_vending function can place unpowered machines"
Purpose of change
Allow the placement of vending machines while accounting for whether the structure they are placed in is powered/unpowered,
Describe the solution
Add a new "powered" bool that governs the placement of powered/unpowered machines.
Atm this will only add the new functionality and fix aftershock. @GuardianDll probably has a better grasp of which machines should be powered in vanilla, since they have already made this audit. All other vending machines will spawn unpowered.
Describe alternatives you've considered
It takes me longer to make maps in perpetuity (it already takes me a long while).
Testing
Visited both port agustmoon and a microlab, vending machines spawned as expected.