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Remove AF-2011A1 #74713

Merged
merged 2 commits into from
Jun 22, 2024
Merged

Remove AF-2011A1 #74713

merged 2 commits into from
Jun 22, 2024

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Holli-Git
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Summary

Bugfixes "Removes AF-2011A1"

Purpose of change

Doesn't fit criteria for inclusion, and by a very large margin.
image

Describe the solution

Removes it.

Describe alternatives you've considered

Making it 45 ACP, and then removing it.

Testing

Before change:
image
After change:
image
This is to show nothing breaks when you load into a save with the item in existence.

Additional context

Hopefully this should be the last gun removal PR before I move onto actually adding guns. This whole time I wanted to add guns but I kept getting distracted by silly guns.

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Items: Magazines Ammo holding items and objects. Spawn Creatures, items, vehicles, locations appearing on map Code: Tests Measurement, self-control, statistics, balancing. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves [Python] Code made in Python Mods: Generic Guns Anything to do with Generic Guns Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Code: Tooling Tooling that is not part of the main game but is part of the repo. <Bugfix> This is a fix for a bug (or closes open issue) astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Jun 22, 2024
@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Jun 22, 2024
@Kantonine
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Nooooo not the funni 1911! /jk

hopefully the newer selection will be more than enough!

@kevingranade kevingranade merged commit b7a356d into CleverRaven:master Jun 22, 2024
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Code: Tests Measurement, self-control, statistics, balancing. Code: Tooling Tooling that is not part of the main game but is part of the repo. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Magazines Ammo holding items and objects. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Mods: Generic Guns Anything to do with Generic Guns [Python] Code made in Python Spawn Creatures, items, vehicles, locations appearing on map
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3 participants