[MoM] Rework Far Hand into the "Move items" power and Force Shove into the "move creatures" power #73162
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Summary
Mods "[MoM] Rework Far Hand into the "Move items" power and Force Shove into the "move creatures" power"
Purpose of change
So, I ran into a problem:

There's already an arbitrary split between "move toward you" and "move away from you," so why not change that into a different arbitrary split?
Describe the solution
Make Far Hand into the "move items" power and Force Shove into the "move creatures" power. When using either, you get a popup that lets you choose between "toward and away". The default for Far Hand is "towards" and the default for Force Shove is "away," because I figure those are the most obvious answers, so if you just click enter twice you should get the effect you want 99% of the time.
Force Shoving towards also accounts for weight.
Describe alternatives you've considered
Testing
Menus pop up with appropriate defaults. Pushing pushes away and pulling pulls toward.
At default stats, a maxed-out telekinetic (power level 12, Intelligence 8), can use Force Shove to knock a hulk off their feet but can't move them anywhere. At Nether Attunement 250, they can smash them into walls--though with the obvious risks of high Nether Attunement. Risk much for big rewards.
Additional context
The real ideal way Far Hand would work would be to open up a pickup/drop interface on the tile in question, so you could grab things or pinpoint drop grenades, which would then respect pickup/drop time including distance to target tile, but that's way more complicated than the available tools.