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[MoM] Rework Far Hand into the "Move items" power and Force Shove into the "move creatures" power #73162

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merged 7 commits into from
Apr 23, 2024

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@Standing-Storm Standing-Storm commented Apr 21, 2024

Summary

Mods "[MoM] Rework Far Hand into the "Move items" power and Force Shove into the "move creatures" power"

Purpose of change

So, I ran into a problem:
image

There's already an arbitrary split between "move toward you" and "move away from you," so why not change that into a different arbitrary split?

Describe the solution

Make Far Hand into the "move items" power and Force Shove into the "move creatures" power. When using either, you get a popup that lets you choose between "toward and away". The default for Far Hand is "towards" and the default for Force Shove is "away," because I figure those are the most obvious answers, so if you just click enter twice you should get the effect you want 99% of the time.

Force Shoving towards also accounts for weight.

Describe alternatives you've considered

Testing

Menus pop up with appropriate defaults. Pushing pushes away and pulling pulls toward.

At default stats, a maxed-out telekinetic (power level 12, Intelligence 8), can use Force Shove to knock a hulk off their feet but can't move them anywhere. At Nether Attunement 250, they can smash them into walls--though with the obvious risks of high Nether Attunement. Risk much for big rewards.

Additional context

The real ideal way Far Hand would work would be to open up a pickup/drop interface on the tile in question, so you could grab things or pinpoint drop grenades, which would then respect pickup/drop time including distance to target tile, but that's way more complicated than the available tools.

@github-actions github-actions bot added <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding [Markdown] Markdown issues and PRs EOC: Effects On Condition Anything concerning Effects On Condition Mods: Mind Over Matter labels Apr 21, 2024
@Standing-Storm Standing-Storm marked this pull request as draft April 21, 2024 04:24
@github-actions github-actions bot added json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Apr 21, 2024
@Standing-Storm Standing-Storm marked this pull request as ready for review April 21, 2024 19:37
@github-actions github-actions bot added BasicBuildPassed This PR builds correctly, label assigned by github actions and removed BasicBuildPassed This PR builds correctly, label assigned by github actions labels Apr 21, 2024
@Maleclypse Maleclypse merged commit 5b49cd9 into CleverRaven:master Apr 23, 2024
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@Standing-Storm Standing-Storm deleted the differentiation branch April 23, 2024 04:25
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