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Fix ImGui keybindings screen not allowing the user to scroll the list upon opening #72871
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akrieger
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CleverRaven:master
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katemonster33:imgui_keybindings_focus_fix
Apr 8, 2024
Merged
Fix ImGui keybindings screen not allowing the user to scroll the list upon opening #72871
akrieger
merged 6 commits into
CleverRaven:master
from
katemonster33:imgui_keybindings_focus_fix
Apr 8, 2024
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…tween "show" mode where the user can scroll the list, and filtering mode where the user can enter text into the filter text box.
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Info / User Interface
Game - player communication, menus, etc.
[C++]
Changes (can be) made in C++. Previously named `Code`
<Bugfix>
This is a fix for a bug (or closes open issue)
astyled
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Please delete the dead code (especially the newly added dead code).
Also tidy is still sad.
…starting/stopping filtering
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astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
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Summary
Bugfixes "Fixes ImGui keybindings UI not allowing the user to scroll"
Purpose of change
Fixes: #72598
Fixes: #72066
Describe the solution
Implemented actions in the keybindings screen to switch to "filtering" mode and back. This breaks from the original behavior of the screen because ImGui does not behave well with having the user use the arrow keys to scroll one part of the screen while also having a text field accepting text input on another part of the screen. Only one control can truly have "focus" at a time and switching focus between elements in order to have user input apply in both places like the old screen, simply is not possible.
Describe alternatives you've considered
Modifying ImGui itself to allow programmatic focusing of elements be truly "seamless" so when a user presses an arrow key, have the scrollable element focus, or when they press an alphanumeric key, focus the text field. This is currently possible but at the cost of ImGui "eating" the input that the user makes that causes the focus switch. There is simply no way around it.
Testing
Additional context
Turns out that modifying the text passed to the InputText field programmatically is a very annoying operation, and possibly requires a new version of ImGui in order to work properly.