Disallow some guns from turrets based on action #72789
Merged
+36
−29
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Summary
None
Purpose of change
We are extremely permissive in which firearms we allow to be stuck in a turret mount (what even is a turret mount??). If we consider that the automated version of this is essentially a CROWS, many of these firearms don't make sense, either because they cannot be actuated by the turret controls (Slam fire, single-action revolvers, or lever actions), or because the firearms do not function when braced (inertia actions).
Describe the solution
Add "NO_TURRET" to relevant firearms.
Very generously assuming that sticking a tab or something to pull a pistol slide or work a pump slide.
Describe alternatives you've considered
Adding "NO_TURRET" to many, many, many more firearms.
Expanding this out to pump actions.
Getting gud at C++ and making turrets check if there's a turret mount(flag? mod slot?) on the firearm in question before allowing them to be mounted.
Testing
Loaded game, got debug hammer space, tried to install no-turreted firearms.
Additional context
None.