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Adds impossible geometric shape artifacts, places them in distorted labs #72605
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miiiight be out of scope but repeating |
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Co-authored-by: Jianxiang Wang (王健翔) <[email protected]>
these are failing some item volume tests, they might need to be blacklisted from those tests since they are impossibly shaped. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
hey this has already been merged but as this makes the "netherum_tunnels" artifacts unobtainable, should these spawn in addition to that group in the distorted lab? mix the pools? I can do that PR separately, just wanted to hear the author's thoughts. |
Probably best to mix the pools for now. Unless the original author decides
to speak on it.
…On Thu, Jul 11, 2024 at 6:17 PM anoobindisguise ***@***.***> wrote:
hey this has already been merged but as this makes the "netherum_tunnels"
artifacts unobtainable, should these spawn in addition to that group in the
distorted lab? mix the pools? I can do that PR separately, just wanted to
hear the author's thoughts.
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Summary
Content "Adds a new set of twisted geometry artifacts, found where geometry itself is twisted due to the acts of humans and worse."
Purpose of change
I noticed that there weren't any actual impossible shapes in our array of impossible items, so I sought to fix that by adding shapes which are possible to represent in 2D but impossible in 3D.
Additionally, the distorted lab artifacts are fiine, but they're also kind of.. dull? Like, they're just normal artifacts. This is something unique and cool that replaces them as a reward which fits better.
Describe the solution
The artifacts in the distorted lab are now of the 'twisted geometry' kind.
Twisted geometry artifacts' effects are physics-related: Force push, light, weight capacity, speed, etc. Generally, they have more impactful positive and negative effects, while also having lower resonance than usual. This is because unlike other artifacts they are still of our reality - they've just been twisted and altered, rotten and broken remnants of what remains from the lattice of reality that have been torn off and discarded. As a tradeoff, most of their item types are rather bulky and difficult to carry. Being too big, too heavy, too long. This is why they have such weird weight, volume, and side values. Reality clearly isn't working here, why should their dimensions conform to human standards?
Describe alternatives you've considered
No
Testing
Spawned in, tele'd to a physics lab, ensured everything spawns properly. Spawned an artifact in manually and tested it.
Additional context
The altered objects' lore implies that they are somehow manifestations of the excursion teams' minds. In my mind, there's something similar going on here: The eggheads at the physics lab had their minds full of weird physical anomalies and when reality broke down whatever mechanism generates artifacts took inspiration from that.
Actual artifact item types:
Bomorrean Rings:
Three rings interlocked together in an impossible way. Identical stat-wise to the ring artifact.
Penrose Triangle: 2 liters, 2 kilograms.
Impossible Trident: It's an actual trident! Stats copied and edited from Aftershock's trident.
Klein Bottle: Weightless. Contains a pocket that you can somehow reach into. Bacteria can't, so food spoils half as quickly. Items inside are also weightless, but reaching inside the bottle (somehow) is very time-consuming.
Tesseract: 1 L, but contains the weight of 8 (kg) cubes inside it.
Irrational Cube: 1 L, weightless, 30 cm for the longest side.
Duocylinder: 250 ml, 8 kg (8 spheres!), longest side is zero cm. This is intentional, unless it causes problems.