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Dialed back ocular zombie vision to reduce it's calculated difficulty #72302
Conversation
…nywhere in the bubble
I forgot the reality bubble is cube-shaped, not circuar. Adjusted numbers accordingly. |
I also forgot we can manually mod the difficulty, which we should probably do here, but unfortunately I don't know what that value needs to be - the difficulty calculation is a little too tricky for me to figure out on paper. |
...are you sure we can? I was under the impression we can only manually increase it by the amount set in the JSON field. I'm preeeetty sure that's not what you want. |
If it sees you at 94, it doesn't see an NPC in the other corner, as said in Discord. I think it should, as Renech suggested, have a vision of 200. If this PR doesn't mean to change gameplay, only difficulty, the ocular zombie still should see an NPC at maximum possible distance. |
Vision changed to 200. Let me know if you're still not happy for whatever reason. |
Reducing the value to 200 still causes the zombie to show as cherry red in difficulty on the sidebar. We will need to allow for negative difficulty modifiers in order to fix this issue. |
I'm closing this without merging, as the acceptable solution does not actually solve the problem. This will require a code change. |
Summary
Bugfixes "Reduced ocular zombie vision range to make it less dangerous looking"
Purpose of change
Fixes #72276
Describe the solution
Because of their ridiculous
vision_day
value of 1000,, ocular zombies had a difficulty rating of 120, or "fatally dangerous". Considering they're new and don't have a sprite yet, this could easily fool people into thinking they're far more dangerous than they truly are. Ocular zombies now have a vision range of 94, which is the farthest away the monster can be from the player while remaining in the reality bubble. I am open to increasing this and making it the diameter of the reality bubble instead. I also gave them avision_night
rating of 10 because the thing is made of eyeballs. It seems reasonable enough to me, but I'm pinging @carlarctg for their opinion.Describe alternatives you've considered
Removing the concept of monster difficulty entirely. While I did dismiss this idea more or less immediately, I did also technically consider it for a brief moment. I also considered letting someone else take care of this, taking a nap instead of fixing the bug, and many other things I will not list here because they're even less relevant to the patch. I did something reasonable instead.
Testing
Difficulty color of ocular zombies is less red, but still too high in my opinion.
Additional context