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[Xedra Evolved] Add Homullus mutations #72205
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Maleclypse
merged 16 commits into
CleverRaven:master
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Standing-Storm:homullus-powers
Mar 7, 2024
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[Xedra Evolved] Add Homullus mutations #72205
Maleclypse
merged 16 commits into
CleverRaven:master
from
Standing-Storm:homullus-powers
Mar 7, 2024
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GuardianDll
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Mar 6, 2024
data/mods/Xedra_Evolved/mutations/paraclesians/homullus_mutations.json
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…ons.json Co-authored-by: Anton Simakov <[email protected]>
…ons.json Co-authored-by: Anton Simakov <[email protected]>
…ons.json Co-authored-by: Anton Simakov <[email protected]>
The HOMULLUS_EAT_DEMIHUMANS power uses the HOMULLUS_THE_HUNTER description, talking about endurance running. |
I'm putting up more Homullus powers today so I'll fix it then. |
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Labels
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
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Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
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Summary
Mods "[Xedra Evolved] Add Homullus mutations"
Purpose of change
It's definitely harder for me to come up with ideas for a fae spirit of humanity than the elements, but I have a few.
Describe the solution
Add the following traits:
PASSIVE:
ACTIVE:
SPELL-GRANTING:
POST-THRESHOLD:
Describe alternatives you've considered
Testing
Everything works.
Additional context