[Xedra Evolved] Paraclesian altar wall rework #72008
Merged
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Summary
Mods "[Xedra Evolved] Paraclesian altar wall rework"
Purpose of change
I thought it was a little weird that every altar had hedges instead of something elementally appropriate.
Describe the solution
Change the hedges to something more appropriate:
Arvore: Trees.
Ierde: A mix of solid rock or dirt.
Homullus: A mix of scrap metal or brick walls
Salamander: Obsidian and, rarely, lava, borrowing the terrain from #69553
Sylph: Walls of solid fog (impassible field)
Undine: Walls of water (using the
t_water_cube
terrain)Describe alternatives you've considered
Testing
Arvore:
Ierde:
Homullus:
Salamander:
Sylph:
Undine:
Additional context