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More enchantments #71976
More enchantments #71976
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Auto-requesting reviews from non-collaborators: @Standing-Storm
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At last, witch's curses can come to Xedra Evolved. Edit: does NIGHT_VIS add squares, or multiply existing vision range? Like, if you have |
Night_vis is a flat value, so adding adds amount of tiles to vision range |
Summary
None
Purpose of change
Followup to #71926
Describe the solution
Even more enchantments:
-MOVECOST_SWIM_MOD
-MOVECOST_OBSTACLE_MOD
-MOVECOST_FLATGROUND_MOD
-SHOUT_NOISE_BASE
-SHOUT_NOISE_STR_MULT
-NIGHT_VIS
-HEARING_MULT
-BANDAGE_BONUS
-DISINFECTANT_BONUS
-BLEED_STOP_BONUS
-UGLINESS
-VOMIT_MUL
Cleanup the code and replace hardcoded interactions with enchantments where possible
Replace
SUPER_HEARING
flag withSAFECRACK_NO_TOOL
flag since now it doesn't give any hearing bonus on it's ownTesting
Additional context
I want add more, thoughts?
Also, i know we would like to move to enchantments, should i replace the mutation/bionic effects with enchantments? like replacing
hearing_modifier
withHEARING_MULT
, or even remove hearing_modifier from the code?