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More enchantments #71976

Merged
merged 4 commits into from
Feb 27, 2024
Merged

More enchantments #71976

merged 4 commits into from
Feb 27, 2024

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GuardianDll
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@GuardianDll GuardianDll commented Feb 25, 2024

Summary

None

Purpose of change

Followup to #71926

Describe the solution

Even more enchantments:
-MOVECOST_SWIM_MOD
-MOVECOST_OBSTACLE_MOD
-MOVECOST_FLATGROUND_MOD
-SHOUT_NOISE_BASE
-SHOUT_NOISE_STR_MULT
-NIGHT_VIS
-HEARING_MULT
-BANDAGE_BONUS
-DISINFECTANT_BONUS
-BLEED_STOP_BONUS
-UGLINESS
-VOMIT_MUL
Cleanup the code and replace hardcoded interactions with enchantments where possible
Replace SUPER_HEARING flag with SAFECRACK_NO_TOOL flag since now it doesn't give any hearing bonus on it's own

Testing

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Additional context

I want add more, thoughts?
Also, i know we would like to move to enchantments, should i replace the mutation/bionic effects with enchantments? like replacing hearing_modifier with HEARING_MULT, or even remove hearing_modifier from the code?

@github-actions github-actions bot added <Documentation> Design documents, internal info, guides and help. NPC / Factions NPCs, AI, Speech, Factions, Ownership [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Bionics CBM (Compact Bionic Modules) Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies [C++] Changes (can be) made in C++. Previously named `Code` [Markdown] Markdown issues and PRs Mods: Magiclysm Anything to do with the Magiclysm mod Mechanics: Enchantments / Spells Enchantments and spells Mods: Mind Over Matter labels Feb 25, 2024
@github-actions github-actions bot requested a review from KorGgenT February 25, 2024 23:02
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Auto-requesting reviews from non-collaborators: @Standing-Storm

@github-actions github-actions bot added the astyled astyled PR, label is assigned by github actions label Feb 25, 2024
@github-actions github-actions bot added the json-styled JSON lint passed, label assigned by github actions label Feb 25, 2024
@github-actions github-actions bot added the Code: Tests Measurement, self-control, statistics, balancing. label Feb 26, 2024
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Standing-Storm commented Feb 26, 2024

-UGLINESS

At last, witch's curses can come to Xedra Evolved.

Edit: does NIGHT_VIS add squares, or multiply existing vision range? Like, if you have { "value": "NIGHT_VIS ", "add": 2}, do you see two more squares, or three times as far?

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Night_vis is a flat value, so adding adds amount of tiles to vision range

@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Feb 26, 2024
@Maleclypse Maleclypse merged commit 2915fb1 into CleverRaven:master Feb 27, 2024
27 checks passed
@GuardianDll GuardianDll deleted the enchantment_2 branch February 27, 2024 19:33
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods Issues related to mods or modding Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership
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3 participants