Fix infinite looping in msvc builds in fragment test function #71811
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Summary
None
Purpose of change
My debug code in #71585 introduced a divide by zero, resulting in infinite fragmentation density.
It seems the msvc std::poisson_distribution constructor doesn't like infinite values.
Describe the solution
Floor the range passed to shrapnel_calc() by the debug code at 1 so it can't divide by zero.
Describe alternatives you've considered
Remove the debug code I guess?
Testing
I can't reproduce locally, so see if this fixes the infinite loop in the MSVC build.
Additional context
REALLY MSVC? REALLY?