fix wrong scaling on hidpi screens in emscripten #71436
Merged
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Summary
None
Purpose of change
Without this, the game only takes up the top-left 1/4 of the screen on high-dpi screens.
Describe the solution
Removing the "ALLOW_HIGHDPI" flag would be bad on non-Web builds because it would give you a blurry window (I think?). But on the web, we force the rendering to be simple 2x scale without blurring using
image-rendering: pixelated
, so this isn't a problem—we just pretend we don't have a highdpi window :)Describe alternatives you've considered
Testing
Tested by downloading the CI artifact, serving it locally with
npx serve
and loading the game on a high-dpi screen.Additional context