Fix the inconsistency between the aiming prediction time and the actual time #71406
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Summary
None
Purpose of change
When players use the "to steady your aim" method to approach the accuracy limit, they will find that the aiming time prediction of precision shooting mode is different from the actual time spent. The purpose of this PR is to fix this problem.
Describe the solution
The function "Character::gun_engagement_moves" called in the original code is used to roughly estimate the gun's aiming performance in the item interface. It is different from the algorithm used in the actual aiming process. So I use the function “predict_recoil” to replace it.
Describe alternatives you've considered
Testing
Tested in game and find the bug has been fixed.
Additional context