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Fix seen cache not updating on lower z-levels #71308

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Rewryte
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@Rewryte Rewryte commented Jan 28, 2024

Summary

Bugfixes "Fix seen cache not updating on lower z-levels"

Purpose of change

Seen cache does not update properly on z-levels below the player when experimental 3D setting is off.
Fixes #71185

Describe the solution

Fix a check in map::build_seen_cache

Describe alternatives you've considered

Testing

Builds successfully.
Confirmed issue fixed.

Additional context

@Qrox
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Qrox commented Jan 28, 2024

#71306 already removes the single z-level mode.

@Rewryte
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Rewryte commented Jan 28, 2024

#71306 already removes the single z-level mode.

Yeah, only saw your PR after I posted this. Will close this when #71306 is merged. Nice work!

@github-actions github-actions bot added <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Jan 28, 2024
@Rewryte
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Rewryte commented Jan 31, 2024

Closed in favor of #71306.

@Rewryte Rewryte closed this Jan 31, 2024
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
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Successfully merging this pull request may close these issues.

Terrain tiles on different z level no longer drawing.
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