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Summary
Content "Added transition contacts"
Purpose of change
I recently learned about contact lenses that darken in bright light and thought they sounded cool, so I've introduced them as a rare spawn in the same locations where regular contacts can spawn, but at about 1/10 the frequency.
Describe the solution
I added transition contact lenses based off of the standard contacts from PR #4573. They are virtually identical, except for the description and the SUN_GLASSES flag. However, the SUN_GLASSES flag is not yet working with the transition contacts. @GuardianDll is working on EoC-ifying the old contacts code and encouraged me to push this incomplete implementation in the meantime.
Describe alternatives you've considered
I thought it would be cool if the lenses had a delay for the transition period, but that is beyond me. For consistency, that should also affect transition eyeglasses.
Testing
I debug spawned the lenses and put them on, and they gave the contact lenses effect. However, the transition contacts currently do not prevent "Glare (eyes)" when outside in bright sunlight.
Due to the low spawn rate, I haven't been able to confirm that they spawn naturally, but I'm pretty confident it is working as intended.
Additional context
For reference, here's a comparison of the lenses at different levels of darkness, and a link to a website that explains more about them.
