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[Xedra Evolved] New elemental fae #71176
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Maleclypse
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[Xedra Evolved] New elemental fae #71176
Maleclypse
merged 11 commits into
CleverRaven:master
from
Standing-Storm:new-elemental-fae
Jan 23, 2024
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Summary
Mods "[Xedra Evolved] New elemental fae"
Purpose of change
The Great Tree needs some higher-level fae to populate it, and I had some monsters for a stalled Innawoods sword-and-sorcery project that I could reuse here.
Describe the solution
Add the thorn-bear, a bear with emerald-green eyes, thorns in its skin, and moss in its fur. Sadly, monster effect-on-you-hit is too limited for me to let those thorns actually do anything useful.
Add the Defender of the Wood, a gigantic humanoid with the head of a stag who can command vines to slow you, impale you with its gigantic hardened-wood spear, and smash you with its antlers.
Also add the undertow, which is
definitely not a vodyanoia froglike fae that lives underwater and drags in those who get to close into the water.Describe alternatives you've considered
Testing
Loaded up the combat suite and fought a thorn-bear. Took some damage but came through on the medium setting.
Fought an undertow. As long as I stayed out of the water I was fine.
Fought a Defender of the Wood and it was a nightmare. The medium setting character stood no chance, what with the Defender using the vines to immobilize them and knocking them down with antler smashes. The high setting character was closer,but it requires better tactics than "armor up and use lucerne hammer -> melee until dead. The Defender runs away to regenerate at low health then returns and opens with a vine attack, and in the intended fight environment of a thick forest it'll be a tough battle.
(I did not attempt to fight it using any XE powers, which will definitely lower the difficulty)
Additional context