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Handle hallucinations in the reachability zones flood fill. #70660

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merged 1 commit into from
Jan 4, 2024

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prharvey
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@prharvey prharvey commented Jan 4, 2024

Summary

Bugfixes "Mark reachability zones for hallucinations"

Purpose of change

The reachability floodfill wasn't recording hallucinations, so hallucinations were causing it to rerun for each one every turn.

Describe the solution

Allow hallucinations.

Describe alternatives you've considered

Testing

Additional context

Screenshot 2024-01-04 154143

Flame graph is normal after the change.

@prharvey prharvey marked this pull request as ready for review January 4, 2024 22:49
@github-actions github-actions bot added [C++] Changes (can be) made in C++. Previously named `Code` <Bugfix> This is a fix for a bug (or closes open issue) astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Jan 4, 2024
@akrieger
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akrieger commented Jan 4, 2024

unnamed boolean flags shakes fist

@akrieger akrieger merged commit 63e66ba into CleverRaven:master Jan 4, 2024
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@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Jan 5, 2024
@BrettDong BrettDong added the 0.H Backport PR to backport to the 0.H stable release canddiate label Jan 6, 2024
Procyonae pushed a commit to Procyonae/Cataclysm-DDA that referenced this pull request May 17, 2024
Handle hallucinations in the reachability zones flood fill.
kevingranade added a commit that referenced this pull request May 17, 2024
@Procyonae Procyonae added 0.H Backported and removed 0.H Backport PR to backport to the 0.H stable release canddiate labels May 17, 2024
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4 participants