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My job is beach. #70173
My job is beach. #70173
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We're just going with natural furniture for now.
I drew this one first and forgot to add the entry.
A Cataclysm:DDA beach episode is coming soon, I suppose. |
I see what you did there, Ken. 😉 |
just starting
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Closing as stale. If you wish to continue working on this, ping me to reopen. |
Summary
None
Purpose of change
Now that we have beaches, we need stuff for them.
Describe the solution
Adds some minimal terrain and furniture for beach decoration:
f_beach_log: an old log on the beach.
f_broken_boat: a washed up chunk of an abandoned boat
f_beach_seaweed: seaweed piled at the high waterline
t_coast_rock: a rocky coastline to replace the sand
t_coast_rock_shole: the same, but on the edge of the water, to connect to the surf and create a graphically interesting edge
t_coast_rock_submerged: the same, but underwater in the shallows.
t_tidepool: a tidepool for putting in coastal rock
Adds the "beach_formations" connection group so that coast rock can connect to itself and its other versions, and sand can connect to it (but it doesn't connect to sand).
Enables all these in game by decorating beaches with specialized mapgen that utilizes neighbour recognition to get an idea of the directionality of the coastline and put the appropriately shaped coastal decor in place. [ in progress ]
f_broken_boat
f_beach_log
One view of a quick rendition of t_surf
Working on the tiles.
Describe alternatives you've considered
Things I'd like to add but likely won't have time:
Testing
not tested yet
Additional context
A lot of people think this is a lifeguard update, but it's not, it's just beach.