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Portal Dependent Update #68922
Portal Dependent Update #68922
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Auto-requesting reviews from non-collaborators: @Hymore246 @GuardianDll @Standing-Storm @Light-Wave
"Why did the hit went that way?" should probably be "Why did the hit go that way?" |
Done, thanks! |
Sorry, another one: "You could have swear you hit it!" -> "You could've sworn you hit it!" or "You could swear that you hit it!" |
Done! And don't worry, thanks for the help! |
Co-authored-by: Maleclypse <[email protected]>
* Portal Dependent Update * Ellipsis fix * Update numbers and scenario * Went -> Go * Swearing * Update data/json/effects.json Co-authored-by: Maleclypse <[email protected]> --------- Co-authored-by: Maleclypse <[email protected]>
Summary
Content "Updates the Portal Dependent mechanics and introduces rewards for exploring the portal dungeons."
Purpose of change
I have always wanted for portal dungeons to reward portal dependent characters with something appropriate for them and for it to be possible to permanently improve your grasp of reality by exploring them, and I finally found the time (And creativity) to do it!
When doing this I noticed that some aspects of the EoCs of their mechanics were in need of an update since the change from static portal storms to mobile/regional portal storms, so I went and updated them too.
Describe the solution
Adds a new effect that represents a temporal alignment/subversion of the local reality to accommodate your unstable state in the world, given by exploring the portal dungeon and improving the more levels you complete, with the final possible reward being the "Stabilized in Reality" trait that permanently disables the worst effects of the portal dependent trait and improves your chances of benign effects when suffering from your lack of portal storms.
The trait already existed, but the only way to obtain it was by exposing yourself to the portal storms for a significant time, so it was necessary a more proactive method, even if equally dangerous.
Edit: Also added some more professions to the scenario! Mainly researchers/guinea pigs from labs that could have ended up caught in this dimensional travel business, You can now select from any of the mutations that the mutated scenarios use too! Since being trapped in a portal storm of this magnitude can definitely change you in strange ways. You will now start with some debuffs too to emphasize your distorted presence and the initial damage from being involved in something like this.
Added mod professions to the scenario when appropriate! Now your nether touched psychics can start in the middle of the portal storm that gave them their powers!
Describe alternatives you've considered
To implement the effect as an artifact like my first mental draft of this? I ended up doing it this way but I´m not against adding different rewards in the shape of an artifact that helps you lessen your reality decay problems.
Testing
it loads! The effects appear and work on the player! They are given when completing the appropriate levels of the portal dungeon! You can gain the stabilization trait by making a deep exploration of the dungeon! I have make testing seeing of the professions/traits appear in the mod and seeing that portal dungeon standard rewards are not affected by this changes, it all seems to work fine.
Additional context
I would like to add some new EoCs with more effects of the reality rejecting you, specially as a consequence of abusing portal dungeons and bringing instability to your surroundings just by trying to make the world fit you again in it. But my creative mind has dried up for now so maybe later or in another PR...
This PR was planned since 2 years ago! Here