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Minor froggy edits #68748

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merged 2 commits into from
Oct 19, 2023
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Karol1223
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Summary

None

Purpose of change

Ironing out some weirdness from #67259 I didn't catch while I was reviewing it but only realised after playing the game with the PR merged

Describe the solution

  • Significantly lowered the spawnrate for most frogs and tadpoles - look, sorry, they were ridiculous. In one case the weight for old frog+toad combo was a combined 6, while the new weight given for the frog group was 300. I lowered it down significantly, because adding new frogs doesn't mean frogs should suddenly be more common. On my new save which I started a while ago almost all animals I ran into have been various frogs, and dozens upon dozens of tadpoles in swamp water tiles.
  • Changed frog faction from frog to small_animal and tadpole faction from frog to fish. Why? Because frog looks to be made with mutant frogs in mind, since zombies go after it. This resulted in hordes of zombies chasing frogs, which with the aforementioned spawn frequency was weird to say the least
  • Lowered tadpole volume from 120ml to 25ml

Describe alternatives you've considered

Messing around with the "weird" frog weights in mongroups to make them comparatively rarer - I do believe mutants, especially mild ones like these, shouldn't have 1:1 comparative weight in spawning, but I can't be bothered to go through them all. Four mongroups for frogs is too many in my book.

Testing

Additional context

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Spawn Creatures, items, vehicles, locations appearing on map labels Oct 18, 2023
@Karol1223
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@TheSaddestGoomba I'd like to hear your opinions on this in case I am accidentally ignoring some important detail, but I don't think I am?

@github-actions github-actions bot added json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions labels Oct 18, 2023
@TheSaddestGoomba
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Everything here seems reasonable to me.

The spawn weights were eyeballed based on the rest of the spawn group. I believe I was aiming for close to the total insect spawn rates.
I agree that they've been too prevalent since the initial PR. Good to dial it down before they have upgrades. Reducing the ratio also seems wise. I plan upgrades for each of the 'weird' variants though their individual debuts may be a while away.

Feel free to change up the groups. My main intention with them was to reflect each species natural biome preferences (sewers were a guess). So, no tree frogs or toads in fast-flowing rivers and few water-dependent bullfrogs in the forest.

Won't zombies still pursue 'small animals'? I think that's a good change regardless.

@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Oct 19, 2023
@Maleclypse Maleclypse merged commit b156d33 into CleverRaven:master Oct 19, 2023
@Karol1223
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Won't zombies still pursue 'small animals'? I think that's a good change regardless.

They're not supposed to... I believe they're on neutral terms, so if one doesn't attack the other they chill together.

@Karol1223 Karol1223 deleted the minor-froggy-edits branch October 19, 2023 15:55
detahramet pushed a commit to detahramet/Cataclysm-DDA that referenced this pull request Nov 6, 2023
* factions + tadpole volume

* mongroups
Maleclypse pushed a commit that referenced this pull request Nov 7, 2023
* First Draft

Changes:

Add new monsters (mutant frog species & their tadpoles), eggs and monstergroups for them to reproduce and spawn.

Add weakpoint sets for amphibians, and effects for those weakpoints.

Old monsters have been replaced in monstergroups, and rotspawn/upgrade/reproduction references. For Megafauna mod as well.

Updated all amphibian data in Tamable Wildlife.

Fix my own poor judgement; change all instances of "toad" in id's to "frog" for consistency.

* Update reptile_amphibian.json

Change "Stuntongue" to "Taser Tongue"

* Error fixes, Flag updates, Stink frog stinks

Mostly error fixes.

Add "SMALL_HIDE" flag to frogs, as suggested in #68387

Begin testing special abilities for foul toad line. Currently, tear gas emission for aerosolized bufotoxin; NO_BREATHE flag is an imperfect solution to them gassing themselves into submission.

* Update egg.json

Revert ID changes

* Update amphibian.json

Revert ID changes

* Update eggs.json

Revert ID changes

* Update reptile_amphibian.json

Revert ID changes
Fix syntax error
Rename 'Foul Hogtoad' to 'Giant Hogtoad.'

* Update cooking_components.json

Revert ID changes

* Update wilderness.json

Typo fix

* Update reptile_amphibian.json

Revert ID changes

* Update reptile_amphibian.json

Remove old monster IDs

* Leaps & Flavor Text

Clean up some descriptions.
Adjust leap values for foul toad line.
Add "NO_BREATHE" flag to foul toad line to prevent gassing by kin.

* Give Croaker a Croak

Add Shriek and Shriek_Stun to Colossal Croaker

* Evo Rate, Taser Tongue Size, Hogtoad Flavor

Update all amphibian evolution rates to account for default evo factor.

Embiggen the taser tongue so it can pull PCs of higher than skeletal weight.

Clean up giant hogtoad description for brevity and clarity.

* Taser tongue-ing message, proxy tad no grow

Change taser tongue tongue attack message
Remove reproduction line from tadpole abstract

* Growth Rate Fine Tune

Increase timers for higher tier upgrades back to something reasonable

* Clean Tongue  Messages & Flavor Text

Tidy up some descriptions and fix more repeated articles in tongue-dodging messages.

* Stat tweaks, emissions, upgrade weights

Minor changes to frog stats.
Added new emit for stinktoad, gave weak emit to hogtoad.
Adjusted weights within upgrade groups.

* Update data/json/items/comestibles/egg.json

Co-authored-by: TheShadowFerret <[email protected]>

* Update data/json/monsters/reptile_amphibian.json

Co-authored-by: TheShadowFerret <[email protected]>

* Lower spawn rates

* Incorporate Minor froggy edits #68748

Adjust spawn rates and default factions to match changes in #68748

* Typos

Fix typos in great beaked toad description

* Typos

Fix typos in great beaked toad description

* Syntax fix

Remove extra space in description string

* Add a missing 'R'

Fix flag misspelling

* MOM Monster Overrides

Replace 'mon_frog_mega' with new mega frog references for monster regeneration overrides in Mind Over Matter.

* First Draft

Changes:

Add new monsters (mutant frog species & their tadpoles), eggs and monstergroups for them to reproduce and spawn.

Add weakpoint sets for amphibians, and effects for those weakpoints.

Old monsters have been replaced in monstergroups, and rotspawn/upgrade/reproduction references. For Megafauna mod as well.

Updated all amphibian data in Tamable Wildlife.

Fix my own poor judgement; change all instances of "toad" in id's to "frog" for consistency.

* Update reptile_amphibian.json

Change "Stuntongue" to "Taser Tongue"

* Error fixes, Flag updates, Stink frog stinks

Mostly error fixes.

Add "SMALL_HIDE" flag to frogs, as suggested in #68387

Begin testing special abilities for foul toad line. Currently, tear gas emission for aerosolized bufotoxin; NO_BREATHE flag is an imperfect solution to them gassing themselves into submission.

* Update egg.json

Revert ID changes

* Update amphibian.json

Revert ID changes

* Update eggs.json

Revert ID changes

* Update reptile_amphibian.json

Revert ID changes
Fix syntax error
Rename 'Foul Hogtoad' to 'Giant Hogtoad.'

* Update cooking_components.json

Revert ID changes

* Update wilderness.json

Typo fix

* Update reptile_amphibian.json

Revert ID changes

* Update reptile_amphibian.json

Remove old monster IDs

* Leaps & Flavor Text

Clean up some descriptions.
Adjust leap values for foul toad line.
Add "NO_BREATHE" flag to foul toad line to prevent gassing by kin.

* Give Croaker a Croak

Add Shriek and Shriek_Stun to Colossal Croaker

* Evo Rate, Taser Tongue Size, Hogtoad Flavor

Update all amphibian evolution rates to account for default evo factor.

Embiggen the taser tongue so it can pull PCs of higher than skeletal weight.

Clean up giant hogtoad description for brevity and clarity.

* Taser tongue-ing message, proxy tad no grow

Change taser tongue tongue attack message
Remove reproduction line from tadpole abstract

* Growth Rate Fine Tune

Increase timers for higher tier upgrades back to something reasonable

* Clean Tongue  Messages & Flavor Text

Tidy up some descriptions and fix more repeated articles in tongue-dodging messages.

* Stat tweaks, emissions, upgrade weights

Minor changes to frog stats.
Added new emit for stinktoad, gave weak emit to hogtoad.
Adjusted weights within upgrade groups.

* Update data/json/items/comestibles/egg.json

Co-authored-by: TheShadowFerret <[email protected]>

* Update data/json/monsters/reptile_amphibian.json

Co-authored-by: TheShadowFerret <[email protected]>

* Lower spawn rates

* Incorporate Minor froggy edits #68748

Adjust spawn rates and default factions to match changes in #68748

* Typos

Fix typos in great beaked toad description

* Update electronics.json

* Fixing Itemgroups (#69011)

* Fixing Itemgroups

Fixing up some itemgroups and spawns

* Update locations.json

* Update clothing.json

* Update clothing.json

* fix typos

* Bugfix: Ensure all selected books are scanned to ereader

* Fixes issue where not all selected books were scanned to ereader.
* The problem before was that:
	* `ebooksave_activity_actor` expected an exact number of calls to `do_turn()` until the current books was scanned.
	* But player speed affects the speed of activities such as this one.
	* In effect, `do_turn()` is called to few times compared to `to_turns<int>( duration )` when player speed > 100.
* This change therefore makes sure that all selected books are fully scanned when the activity is finished, regardless of number of calls to `do_turn()`.
* The number of calls to `do_turn()` does not really matter anyway, it's just used for supporting that some books are fully scanned while the activity is running.

* display selected proficiency when opening proficiency UI from character display

* add more (zombie) leather mask variant (#69013)

* Update masks.json

* Update data/json/items/armor/masks.json

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* fix pharmacy and doctor's office loot (#68995)

* what the fuck

* Update science_and_tech.json

* rare drugs

* painkillers

* antiseptic powder

* [Xedra Evolved] Misc additions (#68931)

* Initial commit

* spell check fixes

* Thank you Ferret

Co-authored-by: TheShadowFerret <[email protected]>

* Update gunmods.json

---------

Co-authored-by: TheShadowFerret <[email protected]>

* Adjust hungry and overweight coloring in sidebar (#69005)

* Update hunger.json

* Update weight.json

* Update sidebar-mobile.json

* Update hunger.json

* Remove boat hull coverage penalty for protrusions and carried vehicles (#69024)

* Remove penalty from protrusions and carried parts when calculating boat hull coverage

* Fix possible uninitialized value in vehicle.cpp

* Increase(?) water drag coefficients for land vehicles with protrusions

* Remove trailing zeroes in drag test JSON

* Organize the remaining unorganized EOCs (#68940)

* Organize the stuff

* Update FREQUENTLY_MADE_SUGGESTIONS.md

* Revert "Update FREQUENTLY_MADE_SUGGESTIONS.md"

This reverts commit 0ca0c05.

* Update FREQUENTLY_MADE_SUGGESTIONS.md

* Organize the lab eocs

* Opps, rename

* try to fix some weirdness with Github

* Syntax fix

Remove extra space in description string

* Add a missing 'R'

Fix flag misspelling

* MOM Monster Overrides

Replace 'mon_frog_mega' with new mega frog references for monster regeneration overrides in Mind Over Matter.

* MOM Overrides Fix

No pattern megafrog, no regen

* Effect & Family Updates

-Tune up and capitalize Electrocution effect.
-Add physiology dissection proficiency family to all frog monsters to match #68760

* Pattern Frog Flavor

Touch up description text for pattern frogs

---------

Co-authored-by: TheShadowFerret <[email protected]>
Co-authored-by: gettingusedto <[email protected]>
Co-authored-by: LordBarkBread <[email protected]>
Co-authored-by: Tim Nordenfur <[email protected]>
Co-authored-by: inogenous <[email protected]>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: KeremBaba <[email protected]>
Co-authored-by: Anton Simakov <[email protected]>
Co-authored-by: Risuga <[email protected]>
Co-authored-by: Evan Balster <[email protected]>
Co-authored-by: MNG-cataclysm <[email protected]>
Maleclypse pushed a commit to Maleclypse/Cataclysm-DDA that referenced this pull request Nov 16, 2023
* factions + tadpole volume

* mongroups
Maleclypse pushed a commit to Maleclypse/Cataclysm-DDA that referenced this pull request Nov 16, 2023
)

* First Draft

Changes:

Add new monsters (mutant frog species & their tadpoles), eggs and monstergroups for them to reproduce and spawn.

Add weakpoint sets for amphibians, and effects for those weakpoints.

Old monsters have been replaced in monstergroups, and rotspawn/upgrade/reproduction references. For Megafauna mod as well.

Updated all amphibian data in Tamable Wildlife.

Fix my own poor judgement; change all instances of "toad" in id's to "frog" for consistency.

* Update reptile_amphibian.json

Change "Stuntongue" to "Taser Tongue"

* Error fixes, Flag updates, Stink frog stinks

Mostly error fixes.

Add "SMALL_HIDE" flag to frogs, as suggested in CleverRaven#68387

Begin testing special abilities for foul toad line. Currently, tear gas emission for aerosolized bufotoxin; NO_BREATHE flag is an imperfect solution to them gassing themselves into submission.

* Update egg.json

Revert ID changes

* Update amphibian.json

Revert ID changes

* Update eggs.json

Revert ID changes

* Update reptile_amphibian.json

Revert ID changes
Fix syntax error
Rename 'Foul Hogtoad' to 'Giant Hogtoad.'

* Update cooking_components.json

Revert ID changes

* Update wilderness.json

Typo fix

* Update reptile_amphibian.json

Revert ID changes

* Update reptile_amphibian.json

Remove old monster IDs

* Leaps & Flavor Text

Clean up some descriptions.
Adjust leap values for foul toad line.
Add "NO_BREATHE" flag to foul toad line to prevent gassing by kin.

* Give Croaker a Croak

Add Shriek and Shriek_Stun to Colossal Croaker

* Evo Rate, Taser Tongue Size, Hogtoad Flavor

Update all amphibian evolution rates to account for default evo factor.

Embiggen the taser tongue so it can pull PCs of higher than skeletal weight.

Clean up giant hogtoad description for brevity and clarity.

* Taser tongue-ing message, proxy tad no grow

Change taser tongue tongue attack message
Remove reproduction line from tadpole abstract

* Growth Rate Fine Tune

Increase timers for higher tier upgrades back to something reasonable

* Clean Tongue  Messages & Flavor Text

Tidy up some descriptions and fix more repeated articles in tongue-dodging messages.

* Stat tweaks, emissions, upgrade weights

Minor changes to frog stats.
Added new emit for stinktoad, gave weak emit to hogtoad.
Adjusted weights within upgrade groups.

* Update data/json/items/comestibles/egg.json

Co-authored-by: TheShadowFerret <[email protected]>

* Update data/json/monsters/reptile_amphibian.json

Co-authored-by: TheShadowFerret <[email protected]>

* Lower spawn rates

* Incorporate Minor froggy edits CleverRaven#68748

Adjust spawn rates and default factions to match changes in CleverRaven#68748

* Typos

Fix typos in great beaked toad description

* Typos

Fix typos in great beaked toad description

* Syntax fix

Remove extra space in description string

* Add a missing 'R'

Fix flag misspelling

* MOM Monster Overrides

Replace 'mon_frog_mega' with new mega frog references for monster regeneration overrides in Mind Over Matter.

* First Draft

Changes:

Add new monsters (mutant frog species & their tadpoles), eggs and monstergroups for them to reproduce and spawn.

Add weakpoint sets for amphibians, and effects for those weakpoints.

Old monsters have been replaced in monstergroups, and rotspawn/upgrade/reproduction references. For Megafauna mod as well.

Updated all amphibian data in Tamable Wildlife.

Fix my own poor judgement; change all instances of "toad" in id's to "frog" for consistency.

* Update reptile_amphibian.json

Change "Stuntongue" to "Taser Tongue"

* Error fixes, Flag updates, Stink frog stinks

Mostly error fixes.

Add "SMALL_HIDE" flag to frogs, as suggested in CleverRaven#68387

Begin testing special abilities for foul toad line. Currently, tear gas emission for aerosolized bufotoxin; NO_BREATHE flag is an imperfect solution to them gassing themselves into submission.

* Update egg.json

Revert ID changes

* Update amphibian.json

Revert ID changes

* Update eggs.json

Revert ID changes

* Update reptile_amphibian.json

Revert ID changes
Fix syntax error
Rename 'Foul Hogtoad' to 'Giant Hogtoad.'

* Update cooking_components.json

Revert ID changes

* Update wilderness.json

Typo fix

* Update reptile_amphibian.json

Revert ID changes

* Update reptile_amphibian.json

Remove old monster IDs

* Leaps & Flavor Text

Clean up some descriptions.
Adjust leap values for foul toad line.
Add "NO_BREATHE" flag to foul toad line to prevent gassing by kin.

* Give Croaker a Croak

Add Shriek and Shriek_Stun to Colossal Croaker

* Evo Rate, Taser Tongue Size, Hogtoad Flavor

Update all amphibian evolution rates to account for default evo factor.

Embiggen the taser tongue so it can pull PCs of higher than skeletal weight.

Clean up giant hogtoad description for brevity and clarity.

* Taser tongue-ing message, proxy tad no grow

Change taser tongue tongue attack message
Remove reproduction line from tadpole abstract

* Growth Rate Fine Tune

Increase timers for higher tier upgrades back to something reasonable

* Clean Tongue  Messages & Flavor Text

Tidy up some descriptions and fix more repeated articles in tongue-dodging messages.

* Stat tweaks, emissions, upgrade weights

Minor changes to frog stats.
Added new emit for stinktoad, gave weak emit to hogtoad.
Adjusted weights within upgrade groups.

* Update data/json/items/comestibles/egg.json

Co-authored-by: TheShadowFerret <[email protected]>

* Update data/json/monsters/reptile_amphibian.json

Co-authored-by: TheShadowFerret <[email protected]>

* Lower spawn rates

* Incorporate Minor froggy edits CleverRaven#68748

Adjust spawn rates and default factions to match changes in CleverRaven#68748

* Typos

Fix typos in great beaked toad description

* Update electronics.json

* Fixing Itemgroups (CleverRaven#69011)

* Fixing Itemgroups

Fixing up some itemgroups and spawns

* Update locations.json

* Update clothing.json

* Update clothing.json

* fix typos

* Bugfix: Ensure all selected books are scanned to ereader

* Fixes issue where not all selected books were scanned to ereader.
* The problem before was that:
	* `ebooksave_activity_actor` expected an exact number of calls to `do_turn()` until the current books was scanned.
	* But player speed affects the speed of activities such as this one.
	* In effect, `do_turn()` is called to few times compared to `to_turns<int>( duration )` when player speed > 100.
* This change therefore makes sure that all selected books are fully scanned when the activity is finished, regardless of number of calls to `do_turn()`.
* The number of calls to `do_turn()` does not really matter anyway, it's just used for supporting that some books are fully scanned while the activity is running.

* display selected proficiency when opening proficiency UI from character display

* add more (zombie) leather mask variant (CleverRaven#69013)

* Update masks.json

* Update data/json/items/armor/masks.json

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* fix pharmacy and doctor's office loot (CleverRaven#68995)

* what the fuck

* Update science_and_tech.json

* rare drugs

* painkillers

* antiseptic powder

* [Xedra Evolved] Misc additions (CleverRaven#68931)

* Initial commit

* spell check fixes

* Thank you Ferret

Co-authored-by: TheShadowFerret <[email protected]>

* Update gunmods.json

---------

Co-authored-by: TheShadowFerret <[email protected]>

* Adjust hungry and overweight coloring in sidebar (CleverRaven#69005)

* Update hunger.json

* Update weight.json

* Update sidebar-mobile.json

* Update hunger.json

* Remove boat hull coverage penalty for protrusions and carried vehicles (CleverRaven#69024)

* Remove penalty from protrusions and carried parts when calculating boat hull coverage

* Fix possible uninitialized value in vehicle.cpp

* Increase(?) water drag coefficients for land vehicles with protrusions

* Remove trailing zeroes in drag test JSON

* Organize the remaining unorganized EOCs (CleverRaven#68940)

* Organize the stuff

* Update FREQUENTLY_MADE_SUGGESTIONS.md

* Revert "Update FREQUENTLY_MADE_SUGGESTIONS.md"

This reverts commit 0ca0c05.

* Update FREQUENTLY_MADE_SUGGESTIONS.md

* Organize the lab eocs

* Opps, rename

* try to fix some weirdness with Github

* Syntax fix

Remove extra space in description string

* Add a missing 'R'

Fix flag misspelling

* MOM Monster Overrides

Replace 'mon_frog_mega' with new mega frog references for monster regeneration overrides in Mind Over Matter.

* MOM Overrides Fix

No pattern megafrog, no regen

* Effect & Family Updates

-Tune up and capitalize Electrocution effect.
-Add physiology dissection proficiency family to all frog monsters to match CleverRaven#68760

* Pattern Frog Flavor

Touch up description text for pattern frogs

---------

Co-authored-by: TheShadowFerret <[email protected]>
Co-authored-by: gettingusedto <[email protected]>
Co-authored-by: LordBarkBread <[email protected]>
Co-authored-by: Tim Nordenfur <[email protected]>
Co-authored-by: inogenous <[email protected]>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: KeremBaba <[email protected]>
Co-authored-by: Anton Simakov <[email protected]>
Co-authored-by: Risuga <[email protected]>
Co-authored-by: Evan Balster <[email protected]>
Co-authored-by: MNG-cataclysm <[email protected]>
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