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Allow metal wreckage to be used for cutting #68447

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merged 1 commit into from
Oct 1, 2023

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harakka
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@harakka harakka commented Oct 1, 2023

Summary

Balance "Allow metal wreckage to be used for cutting"

Purpose of change

Allow the sharp edges of metal wreckage to be used for cutting. Only lowest level of cutting is provided, on par with eg. stone axe head. This is mostly useful in an emergency situation, eg. the helicopter crash start.

Describe the solution

Add CUT 1 to metal wreckage via pseudo tool.

Describe alternatives you've considered

I considered also adding very low negative butchering quality, but except for extremely small animals this is not going to be doable since the tool itself can't be maneuvered. We can't represent the size distinction so that's a no go.

Also considered adding wood sawing 1 but came to the same conclusion, the tool not being movable makes it unusable for things we use wood sawing 1 for.

Testing

Spawn metal wreckage, see it provides cutting 1.

Additional context

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Balance Balancing of (existing) in-game features. astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Oct 1, 2023
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github-actions bot commented Oct 1, 2023

Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details.

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  • sharp piece of wreckages

This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to tools/spell_checker/dictionary.txt so they will not trigger an alert next time.

@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Oct 1, 2023
@Maleclypse Maleclypse merged commit e45dfb7 into CleverRaven:master Oct 1, 2023
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@harakka harakka deleted the sharp_wreckage branch October 2, 2023 04:53
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
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2 participants