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Improved Soil Storage #68411

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merged 17 commits into from
Oct 2, 2023
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detahramet
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Summary

Content "Improved Soil Storage"

Purpose of change

Currently, it is very easy to end up with extremely large amounts of dirt with no use for it, left outside a construction.

Describe the solution

This adds a tiered furniture construction, the mound of dirt, that in total requires 4 tiles worth of dirt to completely build, allowing for a way the player to unclutter their building project without having to run over the dirt with a car.

The first two tiers cost 200 soil, are passible, allow planting, and slow movement over them similar to pits.
The third tier costs an addition 400 soil, and create a tall mound of dirt, blocking vision and an able to climbed over like a privacy fence.

t_dirtmound and t_dirtmoundfloor, both formerly "mound of dirt", has been renamed to "upturned dirt" and "mound of upturned dirt" to avoid confusion with the "mound of dirt" construction and to reflect it's source from churned earth.

Describe alternatives you've considered

No alternative have been considered.

Testing

  1. Start a new game.
  2. Debug quick set up.
  3. Construct one dirt mound of each stage.
  4. Plant seeds in shallow mound of dirt.
  5. Plant seeds in mound of dirt.
  6. Climb tall mound of dirt.
  7. Debug dpawn hoe.
  8. Till the ground.
  9. Results as expected.

Additional context

No additional context.

Added headwrap variant to each scarf
Fixed item names
Fixed another item name
Corrected transform wording, fixed bad transform target
Fixed descriptions
Fixed item names
Added three states of dirt mound,
shallow mound, a waist high mound, and a building high mound
Updated t_dirtmound and t_dirtmoundfloor names to avoid confusion and better reflect what they are.
@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Armor / Clothing Armor and clothing astyled astyled PR, label is assigned by github actions labels Sep 30, 2023
@github-actions github-actions bot added json-styled JSON lint passed, label assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Sep 30, 2023
@Maleclypse Maleclypse merged commit 8e7feb8 into CleverRaven:master Oct 2, 2023
19 of 23 checks passed
detahramet added a commit to detahramet/Cataclysm-DDA that referenced this pull request Nov 6, 2023
* Update scarfs.json

Added headwrap variant to each scarf

* Update scarfs.json

Fixed item names

* Update scarfs.json

Fixed another item name

* Update scarfs.json

Corrected transform wording, fixed bad transform target

* Update scarfs.json

Fixed descriptions

* Update scarfs.json

Fixed item names

* Added Dirt Mounds

Added three states of dirt mound,
shallow mound, a waist high mound, and a building high mound

* Updated old dirt mound name

Updated t_dirtmound and t_dirtmoundfloor names to avoid confusion and better reflect what they are.

* Added Construction Recipe

* Fixed style error

* Fixed misplaced comment

* Moved mounds to more appropriate file

* Removed NOITEM to support farming

* Added Planting Support

* Added Ability to climb Tall Dirt Mound

* renamed t_dirtmound

* Linting, Syntax
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Labels
astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
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2 participants