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[MoM] Add Flameshield power #68381
[MoM] Add Flameshield power #68381
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I feel like this has the potential to become incredibly busted; maybe creative players could burn down buildings to attract a horde and wade through the file to loot them before their stuff burns up. This could also make feral pyrokenetics and other fire-using enemies entirely trivial with a good suit of armor. Since it's such a high-level power though, I suppose this would be fine. |
It is true that feral pyrokinetics are essentially neutered by this power--but fair's fair, since feral pyrokinetics have their own version of it, the way that feral telekinetics have very high anti-TK armor and feral telepaths are immune to telepathic attack (mirroring the player version of powers that do the same thing) |
* Initial commit * Fixes
Summary
Mods "Add Flameshield power"
Purpose of change
Allow pyrokinetics to become immune to fire at high power levels, the way telekinetics can become immune to physical damage and vitakinetics can become immune to disease
Describe the solution
Add the Flameshield power, which reduces the subjective temperature by 1000 degrees (toward a comfortable level) and reduces heat damage by 100%
Describe alternatives you've considered
Testing
Additional context
You can still get smoke inhalation but won't get burned by it.