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[MoM] Add Flameshield power #68381

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merged 3 commits into from
Oct 2, 2023

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Standing-Storm
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Summary

Mods "Add Flameshield power"

Purpose of change

Allow pyrokinetics to become immune to fire at high power levels, the way telekinetics can become immune to physical damage and vitakinetics can become immune to disease

Describe the solution

Add the Flameshield power, which reduces the subjective temperature by 1000 degrees (toward a comfortable level) and reduces heat damage by 100%

Describe alternatives you've considered

Testing

image
image

Additional context

You can still get smoke inhalation but won't get burned by it.

@Standing-Storm Standing-Storm marked this pull request as draft September 28, 2023 19:50
@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Mods: Mind Over Matter astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Sep 28, 2023
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Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details.

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  • contemplation: flameshield

This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to tools/spell_checker/dictionary.txt so they will not trigger an alert next time.

@Standing-Storm Standing-Storm marked this pull request as ready for review October 1, 2023 01:03
@github-actions github-actions bot removed the json-styled JSON lint passed, label assigned by github actions label Oct 1, 2023
@Standing-Storm Standing-Storm marked this pull request as draft October 1, 2023 01:06
@Standing-Storm Standing-Storm marked this pull request as ready for review October 2, 2023 02:02
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MNG-cataclysm commented Oct 2, 2023

I feel like this has the potential to become incredibly busted; maybe creative players could burn down buildings to attract a horde and wade through the file to loot them before their stuff burns up. This could also make feral pyrokenetics and other fire-using enemies entirely trivial with a good suit of armor. Since it's such a high-level power though, I suppose this would be fine.

@github-actions github-actions bot added json-styled JSON lint passed, label assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Oct 2, 2023
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Standing-Storm commented Oct 2, 2023

This could also make feral pyrokenetics and other fire-using enemies entirely trivial with a good suit of armor.

It is true that feral pyrokinetics are essentially neutered by this power--but fair's fair, since feral pyrokinetics have their own version of it, the way that feral telekinetics have very high anti-TK armor and feral telepaths are immune to telepathic attack (mirroring the player version of powers that do the same thing)

@Maleclypse Maleclypse merged commit 0b00ccb into CleverRaven:master Oct 2, 2023
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@Standing-Storm Standing-Storm deleted the fire-immunity branch October 2, 2023 13:51
detahramet pushed a commit to detahramet/Cataclysm-DDA that referenced this pull request Nov 6, 2023
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3 participants