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recruiting static NPCs makes them lose their static traits #66397
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The correct fix for this would be to remove those traits when the character becomes a follower. This would break things further by making follower NPCs have weird behaviour that is impossible to easily identify. Those two traits break followers regularly. Sorry :( |
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Do not merge as is.
Understood, what do you suggest I do instead? |
Update the meteorologist follow dialogue to include the npc_lose_trait line. Same for any other characters that have any of those three traits. Make sure to only remove the traits they already have. |
got it - I'll start this tomorrow, it's quite late. |
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Ah ha. So you're going to want to go to |
Should I remove the |
Yes please. That way if other people add new follows we'll know something has gone wrong. edit: Maybe even write in some "if you see this trait here's where things have gone wrong"? |
Summary
None
Purpose of change
The NPC traits "ignore sounds" and "will not bash" were not set to be invisible in the traits menu, meaning NPCs with them that could be recruited (Meteorologist mostly) would display them if you asked to know about them.
Describe the solution
addedMaleclypse suggested I have the NPCs lose said traits once they're recruited.player_display: false
to both traits