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Add Great Beaked Toad #66340
Add Great Beaked Toad #66340
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Adds a new creature, great beaked toad. An evolution of giant toads with an armor-piercing and venomous bite. Edits toads to mutate into giant toads then great beaked toads.
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More critters are always nice, but they need some polish.
Damage values adjusted to focus damage into bite rather than bump damage. Removed "VENOM" flag and added "paralyzepoison" to the bite specifically.
Changed upgrade method of amphibian lines to "age_grow." Tadpoles should now turn into frogs/toads in 100 days rather than a full year. Then growing in stages to their large, extra large, and then special varieties. I also added egg laying to all the larger than natural variants but with longer countdown and higher yield. All mutant toads zombify into gastro bufo.
I performed a simple test, just copying over the JSON file and loading up a fresh world. I used debug to teleport around and progress the game clock. All variants appear to spawn in the correct locations and 'younger' variants still spawn from tadpoles before aging into the larger forms. |
Made edits to HP, armor values, and Bite cooldown & accuracy based on simulated fights with NPCs and other monsters.
Closing this to reimplement in a future PR after #67259 is merged. |
Summary
Content "Adds an evolution of giant toads with an armor-piercing and venomous bite."
Purpose of change
To add more distinct monsters to the amphibian grouping. The great beaked toads are a tougher, slower giant toad with an armor-piercing and venomous bite.
Currently they appear by growing from mutant toads and zombify into gastro bufo, though I intend to add a unique zombie version in a future PR.
Describe the solution
Describe alternatives you've considered
Testing
I have spawned the creature both through debug spawning and advancing time on naturally spawned toads.
Instigated several test fights between it and other creatures, NPCs, and PCs.
Additional context