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Fix auto_attacking barehanded NPC crash #64772

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Apr 4, 2023
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7 changes: 6 additions & 1 deletion src/avatar_action.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -668,7 +668,12 @@ static float rate_critter( const Creature &c )
{
const npc *np = dynamic_cast<const npc *>( &c );
if( np != nullptr ) {
return np->weapon_value( *np->get_wielded_item() );
item_location wielded = np->get_wielded_item();
if( wielded ) {
return np->weapon_value( *wielded );
} else {
return np->unarmed_value();
}
}

const monster *m = dynamic_cast<const monster *>( &c );
Expand Down