Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Tune down trapdoor spider spawns #63853

Merged
merged 2 commits into from
Mar 2, 2023
Merged

Conversation

Venera3
Copy link
Member

@Venera3 Venera3 commented Mar 1, 2023

Summary

Bugfixes "Adjust trapdoor spider dens"

Purpose of change

Trapdoor spider dens spawn two dozen giant trapdoor spiders who make a mess of your lawn and/or eat Day1 survivors for breakfast. This gets them down to smalled bunches of small spawns (at least at first), with some gibs strewn around for good measure to warn you.

Describe the solution

Reduced and randomized the trapdoor trap spawns, changed the spawn range and the spawned monster to the small version of the spooders - since they evolve instead of growing up, they will get bigger with time.

Describe alternatives you've considered

Rework them properly, but doing ambush monsters right would need a lot of infra we don't really have, and would definitely take more time than what I want to spend for the moment. One of these days.

Testing

Spawned the map extra prior to the changes, got torn apart.
Spawned the map extra after the changes, saw some mounds and bug bits lying suspiciously around, got torn apart slightly less.

Additional context

Fixes #61017

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. <Bugfix> This is a fix for a bug (or closes open issue) astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions labels Mar 1, 2023
@PatrikLundell
Copy link
Contributor

It doesn't fix the problem, but it would reduce the consequences a bit. As mentioned, fixing it really would require a rework of ambush predators.

Is there a way to change the trap effect over time? As far as I understand the triggered trap would summon the small version regardless when it's triggered, while it really ought to summon small ones early on and larger ones later so it didn't matter whether the trap was triggered on day one and the spider remained in that position due to a lack of prey to pursue, or the trap was just triggered at the one year mark: you ideally would face the same type of spider in both cases.

@Venera3
Copy link
Member Author

Venera3 commented Mar 2, 2023

since they evolve instead of growing up, they will get bigger with time

The small spiders will roll to evolve on spawn, just like every other half_life mob.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Are trapdoor spiders intended to migrate all over the place?
4 participants