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Remove erroneous traits from recruitable Godco NPCs #63831
Remove erroneous traits from recruitable Godco NPCs #63831
Conversation
I just realized you have the same commit history problem I used to have. Goto dev help sometime and get them to help you reset your master to cleverraven’s master and there is a new GitHub desktop feature that will make your new branches off cleverraven directly which will clean up your commit history. It makes creating a coherent commit stream so much easier. I still mostly only do it on my c++ changes if I remember to do it but when I remember to do it, it looks good. |
Summary
Bugfixes "Remove erroneous AI traits from recruitable Godco NPCs."
Purpose of change
Two recruitable NPCs have the ‘RETURN_TO_START_POS’ flag, keeping them from following the player when recruited. This will fix that.
Describe the solution
Remove the flag from Zachary Taylor and Jane Schulz.
Describe alternatives you've considered
None.
Testing
Went to Godco, did some work, and took two NPCs along with me. It all worked out.
Additional context
None.