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Add a drug lab #63403
Add a drug lab #63403
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Some screenshots? |
I have screenshots now, in the main PR box. |
Interesting. It seems it tends to spawn with random chemicals? From what I can tell the "methlab" itemgroup also throws in some topical items. I noticed you mentioned making drug-specifc drug labs as an alternative. I overall agree that seperate maps for drug types probably isn't necessary. Although, even adding just one in is interesting. Maybe adding a "drug stash" item group to the loot tables might be a good idea? |
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Game loads without errors, not seeing any mapgen errors either.
Just about the only "large scale" suggestion I have is that this misses a roof.
I'd also recommend replacing place_monsters
with place_monster
in case the dice roll the wrong way. Also, having hazmat zombies spawning here instead of ordinary ones would stop children or dogs from spawning here.
We do, but it's just very rare #28958 |
Co-authored-by: anothersimulacrum <[email protected]>
Summary
Content "Add a drug lab"
Purpose of change
Add a drug lab, as we do not have a stationary drug lab that can spawn outside of cities.
Describe the solution
Add a drug lab, based off of the moonshine stills' layout, Zombies can spawn there, and it contains meth, chemicals, and lab equipment.
Describe alternatives you've considered
Making multiple drug labs dedicated to one kind of drug, such as one for weed, meth, opioids, etc.
Testing
Spawned the drug lab, went to it, killed the inhabitants, and died to a meth overdose.
Additional context
Jessee, if you're reading this, we need to cook.
Screenshots: