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Sassafras Trees and Craftable Root beer #62684
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Kribylet
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Dec 11, 2022
Kribylet
reviewed
Dec 11, 2022
Kribylet
reviewed
Dec 11, 2022
Kribylet
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Dec 11, 2022
Kribylet
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Dec 11, 2022
NetSysFire
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Dec 11, 2022
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https://gobotany.nativeplanttrust.org/species/sassafras/albidum/
it does look like it is native.
Co-authored-by: Kribylet <[email protected]>
Co-authored-by: Kribylet <[email protected]>
…/brewing.json Co-authored-by: Kribylet <[email protected]>
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rebased this so it will run again |
may as well implement feature of production of MDMA later, as safrol is used in synthesis of one |
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Labels
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
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Summary
Content "Added Sassafras Trees, sassafras roots, and craftable (fermented) rootbeer to the game!"
Purpose of change
Fixes #57658.
Describe the solution
The sassafras trees are about as rare as a mulberry tree and also look like them. The roots are based on the various bark Items. The rootbeer has an unfermented and a fermented form to follow alongside the standard for brewing and uses a still/vat. It takes 1 day to make it. I based it on this recipe, (https://honest-food.net/root-beer-syrup-recipe/).
Describe alternatives you've considered
Going without the sweet beverage.
Testing
I tested this by spawning the correct items and making it. I plan on adding more tests and screenshots to further showcase testing but I need to start this pull request for a class assignment 😬 !
Additional context