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Summary
Bugfixes "Fix Disconsolate Merc crash"
Purpose of change
Partially fixes #60938
Describe the solution
The crash is caused by outdated info on visible monsters when the forced redraw option is enabled and the compass widget tries to access the already removed npc. This adds a call to update the monster info before redrawing.
Describe alternatives you've considered
Figure out which order all the stuff happens in and find a way to shuffle things around without adding another call. That's probably not possible, though.
Or remove the force redraw option because it also causes other isses (#58795). But that obviously has more implications.
Testing
Load the save and walk north. To cause a crash both the "force redraw" option and the compass widget have to be enabled. With this fix there won't be a crash even with them enabled.
Additional context
http://files.catbox.moe/oevx9t.zip
Thanks @RenechCDDA for providing the save.