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Follow-up mutation tweaks #61684
Follow-up mutation tweaks #61684
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Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to |
Really nice to see you back Ava, mutations really needed some care for this game. |
i appreciate it! I'm really nothing special; if I hadn't made changes, someone else would have. I'm just glad to help out if I can. |
Oooh! I like this, good work! I love this better than the old system where mutations with robust would basically be all good if you used unstable or chaos, them being totally unbiased is awesome and them not giving instability makes it more than diet downward spiral, makes it something incredibly interesting to play with. |
BRING BACK ROBUST GENETICS-GENETIC CHAOS |
Summary
Balance "Even M O R E mutation system adjustments"
Purpose of change
#61036 established some positive momentum that I wanna keep rolling. That one focused on consistency, and next on my list of things I wanted to do was transparency and responsiveness - adjusting messages to be more clear, communicating instability in a more straightforward way, and such, as well as fixing some issues that the last PR either missed or introduced.
Describe the solution
here's a changelog:
Mutation
distraction type that interrupts long activities when you gain or lose a visible mutation. like other distractions, it can be freely toggled on and off in the distraction manager.effects.json
that mentioned things like "frog mutagen" now refer to primers instead, ala "frog primers", to go along with what they are now.(...) You crave a more exotic mutagen.
Describe alternatives you've considered
the main thing I've thought of is keeping the instability in involuntary mutations, even though the initial inception of the new mutation system did not do so. I implemented it in my initial PR because it seemed more sensible, but I heard some legitimate concerns that swayed me towards reverting that change, since they're effectively different experiences.
Testing
I made a debug character and did a few different things -
everything seemed to work as intended, at least!
Additional context
N/A