Bypass move_effect check if force true when moving vertically #61641
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Summary
None
Purpose of change
Fixes #60896
Describe the solution
Falling while downed would get you in an infinite loop because the downed effect never clears and thus you never get past the move_effect check so you never actually move
Describe alternatives you've considered
Bypass the check when
force == true
which is the case when falling and make sense, if we're forcing the movement we don't care about move effectsTesting
Teleport in the sky one > fall and get
downed
Teleport a second time
> before patch get into infinite loop
> after patch get to the ground no issue
Additional context