Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
Bugfixes "puts the teargas grenade in several spawn pools"
Purpose of change
Teargas grenades are actually quite useful. they're capable of killing giant insects as effectively as insecticide as well as several other dangerous monsters - I tested it on several mutants, including the nigh-bulletproof shelled mutant, and they died within seconds. Unfortunately they spawn almost nowhere, the only thing that drops them is a zombie veteran (a tiny 0.23% chance) so the only way to obtain them reliably is to take apart teargas hacks. You'd expect a couple of these to be in prison or police station armories, or at least carried by SWAT members, so I went ahead and did that.
Describe the solution
added the tear gas grenade as a possible drop from swat_zombie_gear as well as cop_armory and prison_weapons. They should appear in armories now.
Describe alternatives you've considered
maybe a way to craft your own teargas? the chemicals used in it differ but a capsaicin based recipe shouldn't be hard if we can make our own biodiesel.
Testing
none done.
Additional context
Is the lethality of this stuff intentional? I know that teargas can pose a serious health risk but I didn't think it could make a 400 pound mutant keel over. Might need to change that at some point.