Remove redundant medical threshold from Resilient and Solidly Built #60965
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Summary
None
Purpose of change
I replaced Medical tree's TOUGH and TOUGH2 mutations with alternative versions in #57611 but I left behind the threshold requirements on them. I don't think this causes any gameplay effects but it should be cleaned up. Because it shows up in HHG if nothing else.
Describe the solution
Removed them
Describe alternatives you've considered
Adding a consistency check to catch similar issues (I actually wrote one but it gets triggered by THRESH_MYCUS, what with the Mycus category not actually existing, and I don't really want to put in a special case exception)
Testing
Looked at the mutations in the debug mutate menu (it lists threshold reqs)
Additional context