Update hypotetical passive solar panel bionic to use irradiance #60445
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Summary
Infrastructure "Update hypotetical passive solar panel bionic to use irradiance"
Purpose of change
In #59179 I missed this part of the code.
I believe it to be used for solar panel bionics that are passive (can't be turned on/off).
No such thing exists. The aftershock solar panel bionic can be turned on/off and does not use this part of the code. But if someone makes such creation it will now match the behavior of toggleable solar panel bionic.
Describe the solution
Compare solar irradiance instead of light level.
Describe alternatives you've considered
Remove support for hypotetical bionic that does not exist.
Testing
It is not used anywhere so it is untested. But the code is basically identical to activateable solar bionics so it should work.
Additional context
I have a feeling that
Character::burn_fuel
andCharacter::passive_power_gen
could be somehow combined into one thing.