Magiclysm: Update wildshape cloaks #60129
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Summary
Mods "Magiclysm: Update Wildshape Cloaks"
Purpose of change
Due to many changes in the game in the past few years, especially in regards to encumbrance, there are issues in the current Wildshape Cloaks that were not necessarily present when I first introduced them. This PR should resolve those issues.
Describe the solution
Wildshape cloaks are intended to roughly mimic the Druidic WIldshape ability often seen in Dungeons & Dragons and other roleplaying games. In this case, they are magical cloaks which transform your body when you wear them. Ideally, they are very useful for their intended circumstance but have one or more drawbacks that make them undesirable to wear 100% of the time. All three of them add the Wayfarer trait.
Updated the three cloaks to now be the following:
BEAR
Design intent: Be strong and tough in melee, but become more 'bestial', thus less capable of using guns or performing complex tasks. The bear cloak should be fairly useful for characters that like melee combat.
When wearing the cloak, your stats change as follows:
Strength+4
Intelligence -6
Perception -6
Wearing the cloak adds the following traits:
FISH
Design intent: You can swim like a fish! Useless for anything else. Has no real downside besides Wayfarer, however, so one could feasibly keep this on if they don't care about vehicles or already have this trait. But since swimming isn't terribly useful, I don't think this is much of a problem. I guess the fact that "it has a very niche use" is the downside in this case.
Wearing the cloak adds the following traits:
DEER
Design intent: Useful for escaping or traveling. Gives you speed and stamina traits. Adds arm/hand encumbrance so you become terrible at fighting.
When wearing this cloak, you gain +50 to your arm/hand encumbrance.
Wearing the cloak adds the following traits:
Describe alternatives you've considered
None
Testing
Spawned cloaks in game and ensured they worked as intended.
Additional context
N/A